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Cyberdevil

4,840 Game Reviews

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I woke up in the temple... like I know where that is, how I got there and thus how I should be getting out already. :P I like the added elements of comedy though, and the graphics are pretty detailed. Good control, ambient music; challenging puzzles. Nice game!

-cd-

oyunlar1COM responds:

Thanks!

A pretty catchy; compelling action game, with great visuals. Though... that lag! Would be so much better without it...

-cd-

FlashTeam777 responds:

Which lag?

A pretty unique game concept this one, having your raygun steered by magnet-like constructions along the level like this. Feels like it's not as fun as it would've been if you could aim directly, but it does add a new type of challenge to it. Graphics, controls and all are good. Nice game!

-cd-

A pretty slick and entertaining chop em up game with a portion of puzzle! All I'd like to see improved is the pace at which everything progresses, faster transitions, no wait on crates, etc. Keep it going!

-cd-

That ground-pounding thing was pretty difficult! Maybe you could use a different key for that? Space? So you still have full control over angle and movement while trying to pound. Love the game otherwise, levels are slick, sounds comic, and just pogoing around is so... fun! :D Doing flips and everything. That said, the combination of clowny audio, slow transitions between levels, cheers, large and clearly outlined graphics and all makes it feel like it's aimed at a lower age group than my own... just the impression I get, like I'm not really supposed to be playing this, but nice job making that jumping around a ton of fun!

-cd-

UltimoGames responds:

thanks for the review Cyberdevil! You are never too old to enjoy a kid's game :)

Really nice options for character customization, so much to change! The gameplay itself feels... too smooth, bit unrealistic, with overly colorful landscapes and jumpy controls. I'd also think I'd prefer just racing as to battling, and being able to race against AI rather than regular people, as in: without relying on an online server for all facets of the game. I do like how extensive everything is though, the variation and freedom and all,, and how big a project it is. Also, maybe add a Help screen with an overview of controls, what to do when you start playing, etc? The current 'control' screen just flickers away right before you start a race, and doesn't tell you much about what's going on. Keep it going!

-cd-

martiangames responds:

Thanks Cyberdevil! And you make very good points I will strongly take into consideration for the next iteration on this! :D

Gotta be a bug that you can place two of your own pieces on the same square? And when you jump on another player, you get another dice roll, but I did this three times in a row, jumped out all the red players and suddenly... two of my own pieces are back at home base and it's their turn? Feels like there may be some bugs to sort out! Also, instructions would be nice, since some things definately seem to be different here, like the double throws.

I love the idea overall, and the 3D view where you can zoom in and move around freely, that you can play against regular people or AI, and the double movement that really speeds up gameplay. Would be cool if the dice throw had an actual dice animation somehow, btw. Good game!

-cd-

9omi responds:

Hi, thanks a lot for playing and your comments.
first part of your question seems like normal functionality of the game. so if your pieces are back in base that means your piece got killed by other base. having said that i agree that there might be few things to be sorted out.

thanks a lot for your compliment . we are happy that you appreciated what we were trying to achieve here that is "fast paced 3D ludo". i encourage you to try with your friends it is 100 times better that way.

A pretty catchy and fun fighting game. Nice work!

-cd-

Interesting style of exploration where you zoom in on specific things straight from the 'map' like this. I was clicking the houses at the start thinking there was something wrong here, that you couldn't go places (which would've been preferred, characters to explore and stuff) but this was an interesting change if just for one game. Nice work.

-cd-

A fast-paced and flashy platformer shooter! Nice detail with a backpack instead of a regular (unplacable) inventory too, nice assortment of weapons and foes and everything, and I like the fact that you progress at your won pace, rather than automatically run n gun like seems to be so popular nowadays. All the game's missing now is a set of medals to further your sense of reward! ;) Nice work!

-cd-

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