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Cyberdevil

4,842 Game Reviews

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100 reviews are hidden due to your filters.

Interesting style of exploration where you zoom in on specific things straight from the 'map' like this. I was clicking the houses at the start thinking there was something wrong here, that you couldn't go places (which would've been preferred, characters to explore and stuff) but this was an interesting change if just for one game. Nice work.

-cd-

A fast-paced and flashy platformer shooter! Nice detail with a backpack instead of a regular (unplacable) inventory too, nice assortment of weapons and foes and everything, and I like the fact that you progress at your won pace, rather than automatically run n gun like seems to be so popular nowadays. All the game's missing now is a set of medals to further your sense of reward! ;) Nice work!

-cd-

That catchy music!! Love that music. The game itself is swift and addicting, though I'm not sure I like the overly dynamic screen movement when you move the mouse. Also, the thing easiest to spot on the bats seems to be their HP note, feels like it'd be more fun if they're a slightly bigger/more noticeable target. But overall, a very catchy and fast-paced game, and very nice combination of clean pixel graphics and dynamic lighting. Nice work!

-cd-

Not a bad game overall, but after playing a while... it feels like it can go on forever. The pins are an interesting addition to the challenge, and though it's a bit annoying that you can easily clear out the ground floor yet have pieces getting stuck far above them, it's not that hard to draw lines between similar colors falling past to get rid of them. The time limit's no challenge at all, but the limit does get challenging after a while. And yet, since it's endless it feels like it lacks reward. Highscores? That'd make a highscore worth fighting for, as opposed to something you just get to enjoy for a fleeting moment of time when you play the game. Not a bad game overall, but maybe the pace could be sped up a little too, takes a while to play just one round. Keep it going!

-cd-

dAlex65 responds:

Thank you for your evaluation.

Pretty good escape game! Clever puzzles; good graphics. Not sure about the introductory narrative but... it does exceed the initial expectations that way!

-cd-

Don't really like the FB integration thing with sharing your rewards, even if it just optional, but apart from that this was an awesome teaser! Love every aspect of it, from the slick interfaces to the crafting, the picking up items, random repairs and balanced weaponry, to the storyline progressing seamlessly in the part of thought or dialog as you play. Professional visuals and audio too. Very nice!

-cd-

Really neat idea with the RPG elements! It doesn't add any insanely entertaining feats or upgrade potentials to the game, but it's definitely more entertaining than regular Pong! I'm thinking that with some potential upgrades floating around on screen, ability to multiple the projectile, create barriers etc, things might get much more interesting! There's this ancient game called Mortal Pongbat that integrates the aspects of fighting; arcade with regular Pong, and made it a real blast to play! Would love to see a modern variant of something like that, maybe even online. But anyway, real nice idea with this! The idea's great, the mechanics are flawless, but the game itself... still can get a bit monotone.

-cd-

dannyhodge responds:

Thanks for playing, and thanks for the opinion, i'll take it into account!

Also the wizard class does have a barrier, do you mean using a barrier in a different way?

A pretty fun platform runner! Nice graphics; slick gameplay; good customization options too!

-cd-

Got just above 50 eggs on the first run. :) Fun little game, though there's one more thing that'd make it so much better: highscores. The ability to compete with others. Which seems to be the right thing to do with a game like this! Seems to be very luck-based too, and more so with the large game area where you sometimes have to run back and forth from edge to edge to get the eggs, a somehow more co-ordinated collecting approach might be nice, maybe where eggs appear within a set radius from the last one, so they're never in a corner of a screen unless you're near that corner? Also, was wondering what that brown-circle thing was, if it was an obstacle or not, doesn't feel as natural a part of the background and everything else. Looks; plays great otherwise. Keep it going!

-cd-

A timely for a game! And fun, fast-paced run n gun mayhem. It looks and plays good, though I wish the story was more of a focus. Keep it going!

-cd-

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