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Cyberdevil

4,833 Game Reviews

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Don't really like the FB integration thing with sharing your rewards, even if it just optional, but apart from that this was an awesome teaser! Love every aspect of it, from the slick interfaces to the crafting, the picking up items, random repairs and balanced weaponry, to the storyline progressing seamlessly in the part of thought or dialog as you play. Professional visuals and audio too. Very nice!

-cd-

Really neat idea with the RPG elements! It doesn't add any insanely entertaining feats or upgrade potentials to the game, but it's definitely more entertaining than regular Pong! I'm thinking that with some potential upgrades floating around on screen, ability to multiple the projectile, create barriers etc, things might get much more interesting! There's this ancient game called Mortal Pongbat that integrates the aspects of fighting; arcade with regular Pong, and made it a real blast to play! Would love to see a modern variant of something like that, maybe even online. But anyway, real nice idea with this! The idea's great, the mechanics are flawless, but the game itself... still can get a bit monotone.

-cd-

dannyhodge responds:

Thanks for playing, and thanks for the opinion, i'll take it into account!

Also the wizard class does have a barrier, do you mean using a barrier in a different way?

Got just above 50 eggs on the first run. :) Fun little game, though there's one more thing that'd make it so much better: highscores. The ability to compete with others. Which seems to be the right thing to do with a game like this! Seems to be very luck-based too, and more so with the large game area where you sometimes have to run back and forth from edge to edge to get the eggs, a somehow more co-ordinated collecting approach might be nice, maybe where eggs appear within a set radius from the last one, so they're never in a corner of a screen unless you're near that corner? Also, was wondering what that brown-circle thing was, if it was an obstacle or not, doesn't feel as natural a part of the background and everything else. Looks; plays great otherwise. Keep it going!

-cd-

A timely for a game! And fun, fast-paced run n gun mayhem. It looks and plays good, though I wish the story was more of a focus. Keep it going!

-cd-

A slick little platformer, with comfortable controls and crisp graphics. Bit unnecesary you can't walk backgrounds though, Game Over screen if you try return from the way which you came... why not simply make the door impossible to pass through? Dying doesn't make sense like that. Anyway, very nice little game otherwise; interestingt concept with the hundred rooms... and man, that is one huge challenge too!

-cd-

FtFxe responds:

Thanks you so much, I'm goig to take your suggestions!

Impressively slick graphics and shooting mechanics! Detailed levels, reloading animations and everything, and plenty of different scenes. Feels like a pretty full-fledged game, though having an Uzi as second weapon seemed a bit pointless, horrible spread at the distance you're shooting (at least on the first level). A regular automatic handgun would've neat, or assault rifle, though that'd be stepping up too fast. Anyway, nice work! Was a fun play.

-cd-

Pretty addicting clicker! I like the crisp pixel graphics and the totally random car-jumping scenario, though feels like I'd need some further reward to keep clicking, like... medals? Also, would've been neat if that mouse button right beisde 'More Idle Games' would actually click in tune with how you're clicking when you click. Nice game overall!

-cd-

A pretty good escape game!

-cd-

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