Easy to follow and play, a pretty fun puzzle game with a unique semi-automatic approach to the building process. Nice them too.
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Easy to follow and play, a pretty fun puzzle game with a unique semi-automatic approach to the building process. Nice them too.
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An idle game of idle games! :D The creative interface makes it fun for a while: reading what people have to say, partaking in your daily tasks, earning awards, leveling up, playing the minigame, occasionally getting an award screen to click on so you can't just leave the computer to do everything automatically, but when you start realizing universal truths and nearing the hundreds... things start to feel a bit monotone! Maybe because there are no more medals to gain, since they might just be the one thing that keep me playing, that keep me idling even though I know there is no finite goal to ready. Even if the interface has a lot of entertaining details embedded to make it a little more than just a click-click-click and get nowhere game. Nice work!
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Haha, the only idle game really worth its name! XD And yet, there's so much to do that you should not be doing! Where's the medal for leaving the computer on a day or two doing absolutely nothing at all? ;) Genius idea though.
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So... it's over? :O Would love to play more series like this, so simple and fun and easy to progress through! The art definitely feels a bit rushed for some scenes, but it doesn't have any negative effect on the gameplay overall. Some new minigames in this one too, and of course... it ends like you'd expect it too! :D Nice!
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50 points so far shooting all that's possible to shoot... and I'm lost as what more commands I can try! I like the idea, but wish there was more to do with it. Just typing in different actions and getting no responses isn't very fun after a while. :/ Nice idea with the combined point and click and textual command interface though, feels like a pretty unique combination.
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I added a hint sheet to make to make things a little easier to figure out and keep track of.
Feels like a decent snake game overall, though the pinecons really multiple fast! Not easy reaching new points when your trail is blocking the way all over the place. I'm thinking more precise control, movement from one side of the screen to the other or slower build-up would make a bit more entertaining. On the one hand, it is quick to play, but on the other the high score expectancy makes the higher scores seem a bit difficult to reach with such control. Also, too many ads! Keep it going.
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After reaching a whooping 50 saves I feel like I'm all but amateur. :) But apart from the somewhat high threshold scores for each difficulty level, it was a fun game! Simple; entertaining time-waster with good control. Nice work!
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Heh, I thought it'd be a game of spoilers in general, but Game of Thrones spoilers huh... I see what you did there! :D Haven't seen the series so I'm really just taking a stab in the dark here, playing this, but I like the idea! Slick interface and graphics.
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It's like breakout but without the breaking out! :D I like the idea, but it's kinda... eventless. No way to lose. No penalty for missing a ball. No highscores or goal to reach (though you do get a pretty cool Galactic Superstar emblem!). Game's good, but could be more rewarding/challenging!
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Attacking foes without being able to face them directly made for some interesting action. I like the layout overall, and the RPG_like perspective with which you Snake around, though I wish you'd just attack; collect everything head-on, no need to move around just to avoid attacks or gather spread out coinspray, but rather to avoid your tail or just avoid enemies, like you'd do in regular Snake. That said, great idea for a game! Controls are sleek. Graphics are great. It's great!
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04