A new ambient and atmospheric part of the saga! Love the play with color and light, and darkness, effectual sceneries with plenty of puzzles, and you just jump into one at the start of the story. And is that... Hania in the background? Nice choice of music! A difficult but good game overall.
Another intense segment of the saga! Still very intuitive interfaces and controls, not to mention slick and well-designed. Pompous background music, fast-paced and patient gameplay and lotsa action. Love it!
Hiring monsters and hiring bosses to hire them for you... pretty unique idea for a game! I like the interface (reminds me of music software somehow, like FL Studio) but the game itself... it's a bit too idle IMO. A lot of clicking, a little getting anywhere. It's interesting at first, but I feel like I'd need either a reward to keep playing (medals?) or... some form of 'real' gameplay mixed in with the interface grind. Keep it going!
Trailer doesn't reveal much about the game, except that there may be a twist... feels like it's not really selling what it's all about. It does look good though, stylefully animated, with basic (no) backgrounds and ambient audio. Good luck with the project!
Awesome story behind the animation. :) Didn't seem as comical in animation as the idea sounded, but it was nicely done, short, brutal; realistic. Was expecting the zombie to move a lot slower too, the traditional zombie type, you know, just biting, not fighting. Nice work though!
Thanks for the comment! There's some decisions on the zombie's movement and the overall fight choreography you might appreciate:
I actually tried to have him move (feet-wise) as little as possible. In the first shot, he shambles. It's pretty quick but more like a fast, drunk walk. Other than that, he doesn't move much from the center of the cage; he's more planted... he rotates, but I figured a zombie at least wouldn't have footwork haha.
I did decide to have his upper body move faster and a bit more competent -- my idea of that movement was that it was carried over muscle memory from when he was alive. The thought is that he was a fighter before being turned into a zombie so basic punches and blocking aren't planned, they're kind of hardwired in. It's accepted zombie lore now that some habits from a person while living do present in them as a zombie (I'm a huge horror movie nerd so this was actually the most fun part, thinking about the 'why' based of Nate's idea. Now that his comic has come out, I 'get it' more but at the time it was all just based off the premise he came up with). He doesn't actually do much punching. There's two parts where he swings his arm in no particular punching motion, another where he's just grabbing at the human, and another where he's pulling him in to bite.
Also, fun fact: I planned the fight out with a couple TMNT action figures from the 80s-90s.
Nice advice on how to cater for some of the most important little critters in the world! Was hoping there'd be a suggestion on building bee nests too, which, since it wasn't included, makes me ponder how useful such help really is. Maybe they don't have much trouble making their own. Anyway, nice episode.
The mystery's revealed! :D Nice one.
That eerie atmosphere builds up pretty well! And stays that way all til the ending scream, but jumpscare loudness kinda ruins that moment for me. Very nice work with the glowing eyes and glows in general, plenty of color in the dark. Keep it going!
lol, a crazy glimpse into the Megaman universe! Was sure that dog would play a bigger role, but he does steal the show at the end there. Nice sprite work!
Thanks! I feel like I'm getting a little better with my sprite work, soon I will be making one where all the sprites are actually custom, here's hoping that will be impressive... Anyways, as always thanks for the comment and glad to know you enjoyed this one as well! :D
Not a bad game, but it feels like it's one of those that could use medals to keep you rewarded! The idea's not very original, but with new level layouts, graphics; audio... what's not to like! Simple; entertaining concept with good physics.
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