lol, gotta love that flag-waving every time the day is mentioned. And the cartoony characters (I just recognize Flinstone though) standing behind the counter. Without the animation it probably wouldn't have been half as comedic though, it's basically a story about attempting to get a subway and having some trouble with it, and a lot of play on lingual barriers that doesn't really deliver IMO. The stone-age characters and little alien add some effect. Keep it going!
No idea what's really going on so far, but the animation was awesome, incredibly smooth and atmospheric. The ending introduces an enticing array of new characters too, looking forward to the next part in whatever adventure this turns into. Nice work!
....all wil be explained....
Man this was great. That three-eyed skull seems like a new take on a conscience, if thjat is what it is.... though it was dark you really don't get a sense of depsperation though, he just jumps right outta the window and ironically messes things up a bit more by falling on a vehicle. Sad comedy; awesome work. Not noticing any artifacting either btw.
Cheers buddy. I don't really know what was going through the characters head, only that he jumped out the window. I like to leave that sort of thing up to the audience.
Glad to know the artifacting isn't affecting you :)
Awesome game! I was stuck on lv17 for what felt like years, but apart from that one deviously challenging levels they were all clever in moderation, just the right amount of challenge. Simple idea; an addicting experience. Keep it up!
Woo, this was a fun little game. Actually got stuck on one of the levels a while, had to resort to a walkthrough for that one level aaand I'm ashamed I did, one of those things that seems absolutely obvious once you know the answer. But I guess that means there's some clever design on these levels that forces you to sometimes think outside the box and employ new tactics. The various obstacles all serve a distinct purpose, there's plenty of movement and dynamic elements, and the physics make sense aaand I'm getting hungry. Good game!
This was a fun game, rewarding in both upgrades that serve a purpose and those who don't, like the backgrounds and caps. The most expensive weren't always my favorite (I like the snowy forest and the desert most, I think) but it was great having some variation in the otherwise somewhat limited environment. I love the pixel style of graphics, and the gameplay idea is simple fun, even if it stops feeling purposeful once everything is upgraded to max and all the medals are attained (which takes a reasonable amount of time). Glad you sorted out all the bugs btw, thanks for a good play; looking forward to more!
Four days isn't that long, you don't want to know the lengths I go procrastinating with some things. O_o It's a cool track btw, I like the start and the end best, when the bouncy beat that's playing for most of the track stops I realize... that part was actually a little annoying, maybe because it never shifts tone, it's always the same. overall good listen; keep it going!
This has got a classy arcade feel to it. Smooth, creative, happy, energetic... and it's a perfect loop too. Nice work!
This is definitely my favorite of the two Pops Frenzy tracks. It's got such a catchy happy laid back style somehow, I just like the melody, energetic yet not too exaggerated in any way. That baseline... I think it reminds me of Smells Like Teen Spirit a bit. Really nice work!
Hahaha! It also gives me some feelings that reminds of Smells Like Teen Spirit, but I had no any intention for that XD
Haha, nice. The way he's looking at that sandwich... awesome. The spacey atmosphere looks great, the characters simple with effectual glow in more than just one color. Was this in the Collab? Can't recall seeing it there. Nice work!
Oh no this was a personal thing :) Aaand the glow was kinda improvised, since it was supposed to be emitted from the sandwich, but it didin't look good and while I was cleaning it up, I though that the glow comming from the back looks better on him, rather than him being plain orange ;)
I like these humanly weaponized vehicles the best, feels like the grittier parts of the sprite array even if the mechs all have awesome designs. Smooth; stylish. Keep it up!
This one looks like it's moving backwards too, though in the game I guess they are backing away from you all the time. Feels strange seeing it like this without the moving canvas though. The design's awesome. keep it going!
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