Seems like I must indeed watch the previous two for this to make any sense. :) It's great though, brutal, but also so symbolic, with the fear of the unknown, the forgive and forget, the do good does good and some evil is just evil... and though you do mention what the symbolism shows I'd like to interpret it in a less-religious context, of the consequences of what we do and what we choose to do; understanding, regardless of what we believe in. Nice work!
Somber stick figure madness! Masterfully done.
I liked the intro, and outro, and those realistically animated segments inbetween those and the inner animation, yet the whole 'Stage Cleared, Level Up' segments felt somewhat.... repetetive. Interesting mixture between styles though, and voice acting is great, maybe a bit faster pace, or more varied transitions between events would make it flow even better, or.. I suppose the monotone approach to the leveling up thing is part of the story, how in the end it's a senseless obsession. Anyway, good animation!
I like the game itself, the creative graphics, catchy music and slick gameplay, but the controls are confusing! Already on the main screen it says 'Click Start to Play', but you can't click anything, you have to press Enter. On some screens this message is repeated, but on others it says 'Click Fire to Go Back' or similar, and Fire is apparently the Right CTRL button, even though the Left one is supposed to be default (according to the Instructions page, where this message is first used). Moving with arrow keys and shooting with Right CTRL (apparently that is how it works for P1), doesn't feel very intuitive either, but maybe it's a left-handed layout? Also, there's no way to Pause or Restart or go back to the main menu mid-game, which I'd have liked to do the first time I played but couldn't figure out the controls (didn't read Instructions first). With polished control settings (for those without controllers, I suppose, I realize now that the START may be referring to the controller button) and relevant messages, I think this'd be much more fun. Keep it going!
Seemed to just a tree at first, but there's more to it than I imagined! Well, little people, at least, yearning and bits of dialog... though I wish they led somewhere. That I could speak to one, and then to another, and then speak from one to the other and get them together, but when the conversation is done a cxharacter turns red and... it's time to leave? Hoped for hapier endings here, with such serene scenery, a quiet place of peace to contemplate and... leave.
Pretty good stickman platformer action puzzle, slick graphics and control, and a 'test facility' kind of feeling with it... but without the violence. Music's pretty catchy too, overall: good fun! Feels like one of those games that'd be perfect with medals btw, would be a good reward for completion.
Slowpaced and trippily ambient melodic, and then the beat jumps in! Feels like the rythm/melody is a bit indecisive, but it sounds good, experimental and intriguing.
Pretty funky chiptune tune! Melodic, energetic, fast paced and refreshing. Ends a bit suddenly/repetitively, but feels like there's a lot of potential here! It starts great
A batch of pretty awesome spacey ambiance! Nice work.
Thanks, I really wanted to convey the vastness of space in this.
A tastefully ghastly character interpretation! Nice work.
lol, what a crazy retake on that classic. XD I assume it is a Titanic thing... right? The pose? Don't know about the book though. Nice work!
Looks like the life elixir mug is empty. :O Nice portrait, comedy with character, and you capture the motion well as well, mid-jump into unexpected dangers!
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