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Cyberdevil

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A different kind of Madness action! Was good but... so short! Feels like a few training sessions would fit well in the same submissions, maybe even the whole set? Keep it going!

-cd-

AoiShinigami responds:

I've got a few ideas fleshed out already, but it would take quite a while to continue doing this Madness training set. Especially considering other projects of mine that are currently being worked on. Nontheless, I'm pretty sure this will get continued eventually

Those are some creepily demonic cats err... chickens? Pecking up the blood and bone marrow? Since I haven't played the game, I don't really get what's going on here, something to do with a penta-kill pun I suppose... the animation's great! But I do yearn for ideas that work on their own...

-cd-

I assumed the story followed a coin, but the way it's handled makes it all seem a bit strange, picked up with two hands, and moved around like it's a larger object. If it wasn't for the scene where it rolls off in the beginning I'd be a bit confused. But anyway, nice idea, and nicely animated, and I do wonder what happened to that one character who just barely didn't make her meal... nice work!

-cd-

That went random fast! :D Crazy, creative animation, with one main character introduction even though it's supposedly right after the first, gets me wondering if there's one in each one, if it's a consistent series or series of random encounters. Should get to watching the first one! This was great, although not always easy to make out what some of those people were saiyan. Keep it going!

-cd-

That really was a loooot of sheep! Didn't think I'd have any trouble counting, but seems I underestimated the amount of participation that went into this! It moves fast too. So much creativity, though I don't feel the occasional violence fits in all that well with the theme, maybe since it starts out more as a series of creative ways to overcome the obstacle, and only after a while do the failed attempts make an entrance. But anyway, enjoyed it all, all encounters seamlessly integrated on that stylishly blank canvas! Despite the sheep it'd be hard falling asleep to this. :P

-cd-

All's well that ends well! Feels like there's more of a story going on here than we're told though, considering it both starts and ends with character development. Also, the pause feature doesn't pause the sound! Pause it a while, and you'll watch the rest in silence. Do appreciate the controls though, it's a useful feature, and animation's great.

-cd-

This house party wouldn't be half as fun if Nigel wasn't there to entertain us. :) Feels like the voice gets dangerously near the border of clipping at times, but high volume too, but everything else was great. Ackward but fun, nice work!

-cd-

Crunchlins responds:

Thanks for the constructive feedback :) Much appreciated.

lol, so that's why he doesn't want to be in the ball! Poor Pikachu man! :O It's one of these animations where I don't know if I'm actually being entertained or just disturbed... nicely animated though!

-cd-

She seems kinda like some other familiar character hmm... Nami? Nicely animated, even it's somewhat motiveless!

-cd-

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