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Cyberdevil

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A strangely addicting game this one, I've been playing it round after round for... waaay too long now! Characters are as fun to circle through as the scriptures are to read, but the game itself is both aggravating and catchy. Aggravating in how easy it is to die and lose your progress, but catchy in how quick it is to replay. I wonder if collecting cheeses adding to a health bar or lives would make it more rewarding, or destroy the arcade-style aspect a bit...

First ten rounds or so were hellish, but once you get used to the motion (and moving left and right to go up, rather than right up) it gets a bit easier.

Medal(s) I'd really like to see here: cheese-based totals. I've been collecting so much cheese whilst trying to get to the higher numbers, but it'd be nice with awards not only for high scores but also perseverance, as there are with replays and bricks (though to get those you can just make sure to die quickly - something the cheese-based medals would differ in). Overall twas an entertaining game! And as for saving those sinner souls, I still haven't really figured out that part. Do you just make them raise their hands (in which case I feel I should've managed more than three in a game, but maybe not)? Or do something more spectacular? Nice work; happy to see that initial bug fixed!

-cd-

DBuck-Eye responds:

Happy to hear that you liked it! I think cheese totals might be a good place to go for the next batch of medals, so don't mind if I take that suggestion!
There are two ways to save a sinner: lift them up to the top of the screen or fall onto the them while falling really fast. If a cross pops up behind the sinner, congratulations, you've saved them!

Now I can call myself a rocket scientist huh. :) Twas another fun puzzle game! Nice detail with the gun turned swan, whatever the name is for those special pictures that look like something else entirely depending on how you view them. Fun; simple enough adventure!

-cd-

Nice potential twist with that victory message. :) Was a pretty smoky game overall, somber and atmospheric, with original puzzles, and a pretty lengthy looking around to find the different bits and pieces. Glad the purple orbs seem to have been phased out too, they really added to the time it took to get through the game, a bit distracting from the main attraction. Good game.

-cd-

Really enjoyed the improved visuals with this game! The survival aspect of it all is the same as always (though nice twist with that pin, took a while to figure that out), but the visuals... stunning! Very nicely combined with the drawn ones.

-cd-

Another one with plenty of puzzles! Almost too much, though it's a good balance between these and the easier ones. I spent quite some time looking for coins along the way though, only to realize... there was no point in collecting those? :/ That was a bit of a bummer. Good game though.

-cd-

Pretty creative puzzles in this one! The locale is pretty small, but you really make use of all there to reach the exit. A few potentials that don't lead anywhere too, so plenty of exploring. Nice game.

-cd-

Another nice escape game. I like the gritty textures in this one too, nice details, even if the surrounding doesn't seem the most menacing. Good game!

-cd-

Seemed like a pretty fun Christmas vacation. :) Not the most natural you'd need to place incgredients in a pot in order in order to eat something to survive... but well, puzzles were clever as always, took a while to complete. Good game.

-cd-

A short but pretty vexxing escape game. Atmospheric rooms; quite a bit of running back and forth before you find the way. Good game!

-cd-

A truly mysterious statue that statue... one wonders from where and whence it came! Maybe once upon a time it was forged in the murky depths below the Ferris wheel, to steer the wheel of time through the ages... a quick little adventure packed with intrigue and mystique; another great segment in the Vortex Point series. Looking forward to the next one!

-cd-

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