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Cyberdevil

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96 reviews are hidden due to your filters.

I like the low-res graphics, the ambient background music and shuffling sound when you walk... but the plot's lost on me. I ran out into the desert chasing some other moving critter and then, it was just desert everywhere... some kind of guide would've been neat. Also an intro that tells you what to do. I was expecting the introductory text to transition away, but apparently you had to click it! Still, seems like a potentially fun game, just a bit confusing if you're not willing to take time to introduce yourself.

-cd-

Oh, there's a special ending if you don't get killed huh... maybe I'll try it again later on! Played through it twice, kinda. First time, I didn't collect all the apples! Argh! Too much of a hassle to go back. Second time I got killed just once. Bummer. Never by that bad apple btw, but that was a fun detail. The controls are easy, though it'd have been nicer if you didn't have to continually press the keys and could hold them down to keep sliding in a specific direction. It's a bit of a time-consuming game considering the reward, though it's not so long you give up, and the challenge is just right if you play to survive unscathed. Graphics are a bit eh... on the simple side, though that final screen wasn't too bad eh. :P Twas a fun play!

-cd-

Knuckstrike responds:

Getting all the apples is kind of the easter egg in this game. You didn't think you'd beat the game by finding a tent did you? :]

I thought about implementing a feature where you could just hold the arrow keys and got through but since that's only really useful in about two places and it kind of ruins the long stroll towards the end I decided to leave it out.

Yeah, I worked really hard on the graphics of that final screen. Glad I got some recognition.
In my first two years of high school I made it through with an insufficient for both drawing and the claying lessons as my only insufficients so you could say drawing isn't a strong suit of mine...

Thanks for leaving a review Cyberdevil.

This was a pretty strategic game, so many options and upgrades to sift through! And it easily goes sour if you don't focus on the right things from the start. The layout makes sense, and the interface looks good, as do the graphics that play somewhat automatically as you move through them, but I feel the text isn't the most readable one, would've been useful with one as clear as the dynamic ones, even in pixel style. Also, some kind of guide. Would make delving into the game a lot easier, and knowing if you're playing it like you're supposed to. Story would enrich as well, cutscenes and plot, etc. Keep it going!

-cd-

Simple fun! It's a nice twist on the classic lander games, with plenty more variation in how you need to carry the smileys through the levels rather than just steer your craft. Slick graphics, music, controls; everything!

-cd-

I liked the intro, the creative mesh of patters and characters - rather unusual. The gameplay itself is pretty straightforward, simple and fun, but not as varied or effectual as it could be. Keep it going!

-cd-

Aiming for some of those heads when they're all in a line like that is pretty difficult! It's a fun challenge though, pretty addicting. The concept's entertaining and the graphics are nice and simple, even if they are stick figures they don't actually look bad, everything's fluent and interfaces are slick. Nice work!

-cd-

Woo, I aimed right at the middle, as low as possible, and scored a goal! Seemed almost too good to be true... but maybe that was beginners luck. I like the way you need to time in both events, and all the possibilities there are. The graphics are great too, it's a slick and sporty game. Good fun!

-cd-

Well apart from the long wait in finding an opponent (I guess timezones aren't working to my advantage here) it was a fun game, simple, totally overpowering and impossible to win but still a short and intense play. Good luck with that bigger project!

-cd-

Evil-Dog responds:

well it's rock paper scissor :) it,s luck and a bit of psychology really

Seems like there are game jams going on all over the place, so many of them! And this was great, the graphics, game layout, music and sound effects all remind me a bit of Cave Story (which is a long-time favorite, so that's great). I love the varied sceneries, the clear sounds, ambient and really dynamic background music, and the somewhat entertaining plot mixed in. Like when you get the 'blaster' the first time, lmao, what a subtle way of introducing the key to be used! XD Controls were a bit strange at first, in particular the jump, as you seem to pounce rather than just skip around easily, but you get used to it. And the game is a a real adventure, nice work!

-cd-

Starts getting harder after ten levels. It took me a while to realize that thing that you only need to press left or right to wall jump (took till I read the description in search for clues), but it actually makes the gameplay simpler, even if it's a bit a confusing configuration at first. I like the simple level design, even if I was expecting more simplicity even with the latter levels. For the yellow door, it looks like the character's moving in behind it rather than through it. The ambient soundscape in the background's real nice. Keep it going!

-cd-

almostnot responds:

Thanks for the feedback. If you have any ideas of how to make the "you only need to press left and right to wall jump" more obvious that would be awesome. Looking for a way to do it without breaking the forth wall.

All the visuals are pretty simple but maybe a shrink animation on the doors would work while still keeping it simple. Soundscape is all thanks to the great work of Kevin Bryce, look him up on that there google, he's great!

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