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Cyberdevil

4,838 Game Reviews

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97 reviews are hidden due to your filters.

Aiming for some of those heads when they're all in a line like that is pretty difficult! It's a fun challenge though, pretty addicting. The concept's entertaining and the graphics are nice and simple, even if they are stick figures they don't actually look bad, everything's fluent and interfaces are slick. Nice work!

-cd-

Woo, I aimed right at the middle, as low as possible, and scored a goal! Seemed almost too good to be true... but maybe that was beginners luck. I like the way you need to time in both events, and all the possibilities there are. The graphics are great too, it's a slick and sporty game. Good fun!

-cd-

Well apart from the long wait in finding an opponent (I guess timezones aren't working to my advantage here) it was a fun game, simple, totally overpowering and impossible to win but still a short and intense play. Good luck with that bigger project!

-cd-

Evil-Dog responds:

well it's rock paper scissor :) it,s luck and a bit of psychology really

Seems like there are game jams going on all over the place, so many of them! And this was great, the graphics, game layout, music and sound effects all remind me a bit of Cave Story (which is a long-time favorite, so that's great). I love the varied sceneries, the clear sounds, ambient and really dynamic background music, and the somewhat entertaining plot mixed in. Like when you get the 'blaster' the first time, lmao, what a subtle way of introducing the key to be used! XD Controls were a bit strange at first, in particular the jump, as you seem to pounce rather than just skip around easily, but you get used to it. And the game is a a real adventure, nice work!

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Starts getting harder after ten levels. It took me a while to realize that thing that you only need to press left or right to wall jump (took till I read the description in search for clues), but it actually makes the gameplay simpler, even if it's a bit a confusing configuration at first. I like the simple level design, even if I was expecting more simplicity even with the latter levels. For the yellow door, it looks like the character's moving in behind it rather than through it. The ambient soundscape in the background's real nice. Keep it going!

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almostnot responds:

Thanks for the feedback. If you have any ideas of how to make the "you only need to press left and right to wall jump" more obvious that would be awesome. Looking for a way to do it without breaking the forth wall.

All the visuals are pretty simple but maybe a shrink animation on the doors would work while still keeping it simple. Soundscape is all thanks to the great work of Kevin Bryce, look him up on that there google, he's great!

A good game with impressive visuals! I've played plenty of these drag-around-and-conquer types of games, but it feels like this one has a huge advantage over all the others in terms of visuals, and the fluidity of the interface. Being able to adjust how many go from planet to planet is a great feature, and the AI seems somewhat smarter here than in the usual games of this sort. Everything is introduced easily, and with those graphics it's really a pleasure to play. Great work!

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A nice twist to the regular TD game, with fighters instead of towers. Good strategies; simple level layouts. Graphics and gameplay are great both, keep it going!

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Simple and clever, with a quick progression during the earlier levels. I like the layout, and the maneuverability in addition to the puzzles. There's tons of levels; lots of challenging fun!

-cd-

Starting with the fourth level, it gets a bit hard to distinguish between the different layers! The platforms seem easier than they really are with the added dimension, but it's an interesting challenge, and the atmosphere's great. Graphics, gameplay, everything! Real nice work.

-cd-

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