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Cyberdevil

4,838 Game Reviews

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97 reviews are hidden due to your filters.

I stumbled upon a bug while jumping down right before a foe, where two cats ran into the foe, and the ones that had jumped out were stuck all of a sudden, pushing against the foe even though he was on a different level and couldn't harm them... until they ran out of stamina. :/ It's a fun game otherwise, simple; entertaining... and with a pretty unique idea! Nice.

-cd-

An innovative game of strategic selling! Graphics are good, gameplay is functional and structured once you get used to it, and there's a lot more fun involved than you can see at a first glance! Nicer work.

-cd-

A nice and innovative puzzle game! I like the dimensional interface... and the levels are clever already from the start, you really need to get into that mode of alternative thinking to complete the puzzles. Nice music, nice graphics, nice work! Really is smart code.

-cd-

Woah, that first zombie caught me off guard. Compared to most of the escape games I've tried this one had a particularly vivid approach, with life and movement rather than just obstacles to solve, and transitions between scenes in which the character actually moves, not just the screen. It adds a lot to the atmosphere, and the background ambiance builds it up even further. Varied sceneries and clever levels... nice work!

-cd-

Simple fun! The concept's definitely original, simple yet varied in the spontaneity of each encounter. The way the screen shifts around according to movement is pretty neat, makes the whole canvas feel alive. Nice work!

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Guy-Unger responds:

thanks Cyberdevil!

Bit different kinda logo where you click something to set things in motion, rather than being directed somewhere else upon clicking something you think might need to be clicked away when it stays on screen so long. Anyway, the game itself was a nice mesh of platformer and puzzle, puzzle solving in real-time rather than the think-before-you-act type of games. Cutscenes are added fun. Nice game!

-cd-

I've seen some games where you need to coordinate a set of different characters to get somewhere, but this really builds upon that idea and takes it to a new level! Toggling between drones is easy once you get used to it, and the fact they all look the same and act alike builds for a different kind of strategy than what I've stumbled upon earlier. Level designs are clever and the gameplay polished, same with graphics and music. It all feels suitably robotic and with just the right amount of challenge. Nice work!

-cd-

It's games like these that need highscore tables! :O (with that I'm thinking of one integrated with the site- using the NG API). I love the idea, ducking bullets and surfing the waves amidst crazy critters buffets spewing flames, reaching a highscore that takes a minute to write out... the upgrades and constant rewards add to the addiction, and it's a fast-paced and constantly challenging mesh of carnage, wave after wave (symbolic too, in a water game) with some interesting bosses amidst the chaos. Nice work!

-cd-

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