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Cyberdevil

4,833 Game Reviews

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Argh, last level and I accidentally click! -_- Well, I made it through again. It's a good thing the game's not that long! Difficultywise it was pretty balanced, though the first level seemed harder than a few of the ones after (coordinating on uneven paths is harder than the more mechanical or naturally curved ones, it seems), and that last one was way hard. Feels the button between levels is a bit counter-productive though. I mean, why click to get to the next level, when you don't click to restart? It's easy to make a mistake! Oh, and graphics aren'the best, but it was a fun game. That's what counts!

-cd-

Different! :D Love the nose puns, and the variation between each levels, how the arrows start overlapping, coming from different directions etc. Especially the WASD part was pretty difficult, co-ordinating between a set of letters rather than arrows - where each key is a pre-determined direction already. It was fun though, and fun cutscenes between and in the levels, something going on all the time - if you have the time to watch it! Nice work.

-cd-

Hmm, you didn't even need to unlock bigjonnymode to get the easter egg medal! :O Found that one first, so took a while to realize I had to turn that off to get the others. Ah well, gave me plenty of time to browse through and appreciate these masterful images! Nice work.

-cd-

Took a while to find that 7 in the first image! :D Nice idea for a game, and nice art to go with it. The 'Hunger Games' haha, nice one! Wonder if you have any more number finders planned? I liked the idea, though it'd be entertaining with different scenarios and different things to search for. I guess find-the-objects is an overflowing genre though. Keep up the good work!

-cd-

Well, graphically I guess you know this could use some improvements! :) Some smoother controls in the mini-games too, and buttons that are easier to click (bigger arrows; hit areas behind text for one). That said, the mini-games were good fun, and overall this was an entertaining little adventure, kick of nostalgia ala Pico School too. Thanks for the medal!

-cd-

Man this was a huuuge maze! I walked a thousand steps, all the while expecting to run around in circles, get lost or not find any new ways to walk... but I never did, it stretched on endlessly! Wondering a bit about that Connected Worlds medal, if it's an easter egg, an insane feat... something else? Would be good knowing if it's worth getting or if maybe it's an incredibly time-consuming task like... viewing all 2539 games. O_o Hard to believe they're actually all included in this maze! It's huge! I felt the navigation was a bit blocky, would be nice if you could walk through the maze as you would a regular FPS game, or at least use the mouse more to turn. Seems you can zoom in on any block too, not just the 'used' ones (for videos, games), so it's easy to zoom in on the wrong block, have to go back, zoom in again... anyway, nice work making this! Looks like an intense project! How long did it take?

-cd-

jacklehamster responds:

Yah that medal is kinda hard to reach. You actually need to meet another player, but it's getting pretty rare now.
The engine was taken for a project that took 3 years but was never finished. Now I'm trying to make good use of old code. Maybe I'll try to make an RPG with it. Thanks for checking it out!

Man this was difficult! Still trying to get that 25 fish medal... it makes it even more difficult in that you can't let a single fish die, when there are only 25 total. It's a fun; addicting game though. Challenging, but also rewarding, with smooth controls and fitting music! One suggestion for improvement: a shortcut key or menu item (On pause menu) to restart. Also, when going to the Menu through the pause menu it takes a while for the screen to fade, and you can click 'Menu' again to speed it up. Looks like a bit of a glitch? Otherwise: great work!

-cd-

lmao, the milkshake is on him. XD Feels like this one adventure had way more comedy than they usually do! A refreshing set of characters, and an entertaining story as always. Sesame Street brings back memories too. Nice work!

-cd-

With the length of that introductory movie... I was starting to think maybe this wasn't a game at all! :O Especially when there was no way of skipping it (might want to add such an option, even though I'm glad I did watch the scenes), and the 'spoof' in your username... but as it turns out, it was one of the best flashes of action I've played in quite a while!

The interface is stylish and simple, the Upgrade screen clutterless and easy, controls easy, game itself weaves smoothly between (entertaining) cutscenes and mission objectives, with different modes of shooting; surprising detail in both scenery and action. Just moving the scope is flawless, very fluid movements and everything. Great sound too. Thanks for a great game!

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