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Cyberdevil

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Woo, everything with Ninja's in it's a guaranteed hit with me! :D I like the simplistic and blocky style in this. The motions are smooth, the music is tense and... the controls aren't as smooth as I wish they were. I know it's a strategical thing timing those slices, but I'd rather arrow key around and rampage based on reactions. Fun idea for a game... but not really my thing. Keep it going!

-cd-

Overall, this game was awesome! The graphics, the sound, the plot, the reward and upgrade system, all of it's awesome. I've had a blast playing it for pretty much two days straight, but after running through the Normal campaign and making my way to the trials, I realized one thing that's a bit disappointing: this game rewards skill over perseverance and hard work.

Once you reach level 50, that's it. There's only so many skill points you can accumulate. The shop doesn't have any better items to offer. The 'legendaries' aren't that incredible an upgrade. The levels get progressively more difficult, yet your evolution as a character has stopped completely. If you're not good enough, you won't make it, no matter how much you keep pushing. Of course, practice makes perfect, but it would be much more interesting with continuous reward, with additional levels to gain, the potential to through continuous practice actually get better in-game as well as outside it. I feel like I've wasted time trying to gain as much EXP as possible before meeting the big bad bosses, when I have to make it through the remaining levels anyway without a level I am comfortable playing as. And this is on the Normal campaign. I'd understand if 'Hard' had such limitations, but why punish players for their progress if they just want to play normally? I'd consider that this game's one big (and maybe only) flaw.

A few minor issues that could be improved: if you're moving between areas on a map when you open the inventory, you'll be back at where you started when you close it, not where you wanted to go. Could save some time if you can toggle the menu's while you're on the move, or at least not move backwards when you do! On the trials area, you have to 'drag' the screen to see the next level blip. As far as I remember, you never needed to do this earlier, so it doesn't feel entirely clear that you can actually look around like this. When you get five stars and they turn to a diamond, you can't click 'Continue' until the sequence is done, and when in cutscenes the characters talk, you can't speed up the sequence by holding down the mouse like with usual text, would be good if you could. Apart from these things, it was great fun! Hope you take this feedback into consideration (maybe even make some changes? :P Would spur me to really go through the game to 100%); thanks for a great game!

-cd-

BerzerkStudio responds:

Thanks for your feedbacks!

For the upgrade, we want to put it so you actually always get better items as long as you keep going. Should not be stuck with poor items all the way. We even spawn better loot from lvl 30+ to be sure you always have something new in your hands. Maybe if you put some point in the rarety skill, that might help?

You have very valid points in your "minor issues", and we'll check out what we can do.

In any case, thanks a lot for playing Sky Quest! Cheers!

I like these dual character kind of games! Could be playable with a buddy so, so either local multiplayer or single player, and there are way too few local multiplayer games out there! The cutscenes at the start kinda hyped me up too much though, after all that inspiring footage... it's 'just' a platformer. :P But it's well-made and good fun. Graphics, sound, etc - all fits in nicely. Nice work!

-cd-

Nice! The racing aspect of the game is just perfect. Control feels good, the levels are detailed and varied, the music's intense, it all builds for some pretty fun racing! Interface is easy to use too, but it's a bit bland. Feels like some buttons could be colored differently to guide your eyes, like having the 'Play' button a different color or something? Both info panels and buttons are all the same silver. Anyway, was fun to play. Keep it going!

-cd-

Hmm, I like the graphical style, papery somehow, but the gameplay otherwise leaves something to be desired. Feels like details are mising, like the hidden paddle at the start. Even if it's easy to click around and get the things you need, it feels that should be present at the start. Clicking on the crate first produces a kinda helpless gesture that makes me think he can't reach the crate. Would be fun with some dialog too, some cutscenes, etc... more feedback! Keep it going.

-cd-

A simple hit-and-run game! Good graphics, music; easy controls. Good game!

-cd-

Nice twist on the classic famous painting games! :D I think I actually know more sculptures than I do paintings, many of them being monuments you see outside, whereas you'll have to visit some pretty special museums to see the most famous arts on walls. How about one of these with pictures of the people behind the paintings? Or other people... famous people. Nice work!

-cd-

Woo. nothing like bash a mole err... mutant, with a numpad! Took some getting used to a keyboard interface rather than a click-based one, but wothpit the needed coordination it's actually easier. Would be good with an alternative key set for those without numbers on their pad, though. Graphics/sounds are simple and effective; gameplay addicting! Nice timewaster.

-cd-

This has got to be one of the - if not the most entertaining Flappy Bird spinoffs I've played so far! Shooting at the same time as you're jumping on air makes for a pretty challenging type of multitasking, in a different way from the original Flappy where your main concern is co-ordination. It was a lot more fun here! And the powerups add to the reward, though after you get the hang of things, and level 5 weapons... it feels like you can just go forever. :/ A rapid increase in difficulty at some point, or a steady increase, would've been nice. As it is it turns into one of those endless games after the initial phase of trying to get as many power-ups as you can. Though, of course, it's easy to make a mistake and run into a pipe anyway. Glad it's not the frustratingly hard task it was in the original, where every pipe was a goal and an annoyance at the same time. Great graphics, sound, etc. Overall great game!

-cd-

Bamboo Shoots!

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