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Cyberdevil

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Another nice segment of the series! Feels like these coins are getting harder to find for each one, I was running around in circles before I saw the one behind the slide. Btw, isn't it strange you can't feed the turtle an entire crate of apples, yet he easily eats the delicious red one? :P Could at least have put in a 'the turtle doesn't seem to like green apples' message or something. Keep it going!

-cd-

Looking forward to seeing that super special turtle can do! :) Also if all those stuck clocks will have any future significance in the game hmm, or that ring you win... looking forward to the next part!

-cd-

This was a fun little SIM-like gadget, though quite a few smaller bugs! Like:

- After winning all the toys, you get only cash at the arcade... for a while. Then the 'you won a new toy' message starts popping up again.
- If you build a snowman right at the end of a day, the parts you build that day will disappear yet the ones built on the next will still be there. So sometimes you'll have a snowman head just floating in the air.
- On the Blue arcade game, the head keeps bouncing back towards the right no matter what you do. Once it went straight through the paddle too. Glitchy!

Apart from that, it's a bit strange how you actually gain money from throwing it in the fountain, and how you start each day feeling both hungry and depressed. I get the hunger, but feelings? Feels like there's plenty of room for more stuff too, more occasional events, more arcade games (maybe levels based on you many toys you've already won?), just... more to do! Gets monotone after a while. I like the slick graphics and interface, especially the effects at sunrise/set on places like the ocean, and the tasks are varied, but the arcade games were definitely the real highlight! Nice game.

-cd-

Looks like the play button doesn't work /had to right click play) but apart from that it's a fun game! The arrow dynamics took a little getting used to, feel like they're probably realistic but could feel somewhat slicker in-game. Graphics are good, gameplay's good, music sounds midevil! Nice work.

-cd-

An awesome quest for food! Graphics, music, interface, controls... everything's slick! Entertaining; varied set of levels too, with plenty of different obstacles and challenges. Nice work!

-cd-

Well it's a cheesy stacking game... but still a lotta fun! ;) Levels are varied and challenging, music catchy, and I like how you can get away with stacking blocks in the craziest ways too, it's like that gives a challenge over the challenge, solving a level like it's obviously not meant to be solved. :) Keep it going!

-cd-

Simple idea; strategical fun! Levels start off easy, but they start getting skillfully tactical pretty quick. Graphics; interface are easy to understand, and the game just the right amount of challenging. Nice work!

-cd-

Another awesome zombie game! :D Still love the pixely graphics, the slick gameplay, the laid back pace and music... and the sceneries are awesome! Feels like a great graphical overhaul since the little I remember of last. That inspiring cutscene at the start, level transitions, trees waving in the wind... not to mention to the gibs and gore, it all heightens the experience a lot. Nice work!

-cd-

Hah, this makes me think of Area 51. :D The level designs are pretty clever, and how you play around with magnets while trying to blow those spacemen away. Aliens don't seem like the most friendly critters though, could've had some sympathy appealing design there. ;) Anyway, nice game!

-cd-

Awesome game! The controls are flawless, the atmosphere eerie and detailed, the varied ways of which you make use of your weaponry awesome. What'd make it even more so: turning those achievements into actual medals via the NG API! That'd be a reward like no other. :) Keep up the great work!

-cd-

Dragosha responds:

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