00:00
00:00
Cyberdevil

4,833 Game Reviews

844 w/ Responses

96 reviews are hidden due to your filters.

Can't decide if this is more addicting or frustrating! Blocks come up fast, so you can't really plan for the different combinations, and it seems to be mostly based on luck if a ground-level block appears with a mid-level block right after it, where it's too late to jump over the ground-block if you wait to see the next one, and too late to do anything about your too-early jump if you jump before it appears. :/ Apart from those occasional obstacles, the control and gameplay is slick and challenging, would be nice if it was more skill and practice than simple luck though. Keep it going!

-cd-

Fun little timewaster! I don't think I've played a shoot-down-as-many-planes-as-you-can-with-one-shot game before, pretty neat and innovative idea, though there's potential for plenty of other varied upgrades, like how about: different ammunition types (magma, lasers, rapid-fire), additional ammo, size of projectile, maybe some kind of atmosphere interference (magnetism? EMP?), could have some combo scores too... it could be a bigger game! Also stumbled upon two bugs: sound dies down after a few minutes of gameplay, first sound effects, then music, and the 'Complete Overhaul' medal isn't unlocking. :/ Second one's pretty major, hope it can be fixed!

-cd-

Galdon responds:

Yeah, I discovered the medal wasn't working literally moments after submitting the game when I saw that it hadn't been tested, and tested it out. I fixed it already, though if you loaded the game before I made the correction you might need to refresh.

I'll have to investigate what is causing the sound to fail. It didn't seem to do that to me before, so I'll have to do some testing to figure it out.

Those are good suggestions, I'll keep them in mind next time I make a game similar to this; or a sequel.

Haha, that intro screen! :D Nice changes! And art, as always, a bit more provocative than usual. I like the way it's going! And with this... I've finally caught up with this series! I'll probably forget mosts of the moundless artworks contained herein, but it's been a fun; educational trip... looking forward to the next! Or whatever spin-offs may pop up along the way!

-cd-

Munguia responds:

THanks Cyberdevil for review and comment my game, very kind

The series just keeps going! Again at least a couple (probably more) that have been in previous games already, but all new takes at least. Wonder if you forget which ones you've included earlier or maybe intentionally add the real classics in many of these so they really get imprinted in our heads? :P Also, would be neat with some original ending screens, like they used to be in the originals. This megamind is the same as last one and the one before... I think. Keep it going though!

-cd-

Munguia responds:

Thanks for revierwing Cyberdevil, Mona Lisa and The Scream are on all but not anymore on FPP 6, besides other classics they will be over and over as easy part on levels, repetition is a good clue on learning, the endings will be change, thats fair, for 6 episode, no more Monalisas at test, but are on Endings. The Series comes with "Movie Stars Parodies" and "Famous Sculptures Parodies", coming soon "Famous Photos Parodies"

Another good one! Having just played the first one, I recognize at least a couple of the old classics making new appearances with new sketches, wonder how common that is in this series... the sketchy special edition was a particularly entertaining set! NIce work!

-cd-

lmao... Madame Silicone. XD Flappy bird parodies, all types of fun stuff! Another nice edition of entertaining art!

-cd-

Ahhh, the classics! I actually knew some of these from the start, much in difference from the sequels. In terms of gameplay there's not much difference between this and the rest of em, but it's an equally entertaining edition of masterful artwork, educational and entertaining at the same time. Nice work!

-cd-

The atmosphere in this game is great, looks dark and gritty, with plenty of focus on atmosphere-enhancers like them shadows, that creping darkness... and the sound plays a big chunk too. An innovative and suspenseful trip! Nice work.

-cd-

Man I wish I'd had time to make something for this! It turned out pretty good. Plenty of stuff to browse through, though seems like you made most of them. :) Always fun with medals too. Interface, easter eggs etc are nice details, and as for the art: Beef Boy must be the most elaborate one in the mix. Nice work!

-cd-

DIWAKAR responds:

Yup I made most of the Artwork and The submission was very very Less

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
64,196 / 100,000
Exp Rank:
79
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
33,248
Saves:
246,622
B/P Bonus:
60%
Whistle:
Deity
Trophies:
44
Medals:
11,348
Supporter:
12y 2m 15d
Gear:
11