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Cyberdevil

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Hmm, you didn't even need to unlock bigjonnymode to get the easter egg medal! :O Found that one first, so took a while to realize I had to turn that off to get the others. Ah well, gave me plenty of time to browse through and appreciate these masterful images! Nice work.

-cd-

Took a while to find that 7 in the first image! :D Nice idea for a game, and nice art to go with it. The 'Hunger Games' haha, nice one! Wonder if you have any more number finders planned? I liked the idea, though it'd be entertaining with different scenarios and different things to search for. I guess find-the-objects is an overflowing genre though. Keep up the good work!

-cd-

Well, graphically I guess you know this could use some improvements! :) Some smoother controls in the mini-games too, and buttons that are easier to click (bigger arrows; hit areas behind text for one). That said, the mini-games were good fun, and overall this was an entertaining little adventure, kick of nostalgia ala Pico School too. Thanks for the medal!

-cd-

Man this was a huuuge maze! I walked a thousand steps, all the while expecting to run around in circles, get lost or not find any new ways to walk... but I never did, it stretched on endlessly! Wondering a bit about that Connected Worlds medal, if it's an easter egg, an insane feat... something else? Would be good knowing if it's worth getting or if maybe it's an incredibly time-consuming task like... viewing all 2539 games. O_o Hard to believe they're actually all included in this maze! It's huge! I felt the navigation was a bit blocky, would be nice if you could walk through the maze as you would a regular FPS game, or at least use the mouse more to turn. Seems you can zoom in on any block too, not just the 'used' ones (for videos, games), so it's easy to zoom in on the wrong block, have to go back, zoom in again... anyway, nice work making this! Looks like an intense project! How long did it take?

-cd-

jacklehamster responds:

Yah that medal is kinda hard to reach. You actually need to meet another player, but it's getting pretty rare now.
The engine was taken for a project that took 3 years but was never finished. Now I'm trying to make good use of old code. Maybe I'll try to make an RPG with it. Thanks for checking it out!

Man this was difficult! Still trying to get that 25 fish medal... it makes it even more difficult in that you can't let a single fish die, when there are only 25 total. It's a fun; addicting game though. Challenging, but also rewarding, with smooth controls and fitting music! One suggestion for improvement: a shortcut key or menu item (On pause menu) to restart. Also, when going to the Menu through the pause menu it takes a while for the screen to fade, and you can click 'Menu' again to speed it up. Looks like a bit of a glitch? Otherwise: great work!

-cd-

lmao, the milkshake is on him. XD Feels like this one adventure had way more comedy than they usually do! A refreshing set of characters, and an entertaining story as always. Sesame Street brings back memories too. Nice work!

-cd-

With the length of that introductory movie... I was starting to think maybe this wasn't a game at all! :O Especially when there was no way of skipping it (might want to add such an option, even though I'm glad I did watch the scenes), and the 'spoof' in your username... but as it turns out, it was one of the best flashes of action I've played in quite a while!

The interface is stylish and simple, the Upgrade screen clutterless and easy, controls easy, game itself weaves smoothly between (entertaining) cutscenes and mission objectives, with different modes of shooting; surprising detail in both scenery and action. Just moving the scope is flawless, very fluid movements and everything. Great sound too. Thanks for a great game!

Can't decide if this is more addicting or frustrating! Blocks come up fast, so you can't really plan for the different combinations, and it seems to be mostly based on luck if a ground-level block appears with a mid-level block right after it, where it's too late to jump over the ground-block if you wait to see the next one, and too late to do anything about your too-early jump if you jump before it appears. :/ Apart from those occasional obstacles, the control and gameplay is slick and challenging, would be nice if it was more skill and practice than simple luck though. Keep it going!

-cd-

Fun little timewaster! I don't think I've played a shoot-down-as-many-planes-as-you-can-with-one-shot game before, pretty neat and innovative idea, though there's potential for plenty of other varied upgrades, like how about: different ammunition types (magma, lasers, rapid-fire), additional ammo, size of projectile, maybe some kind of atmosphere interference (magnetism? EMP?), could have some combo scores too... it could be a bigger game! Also stumbled upon two bugs: sound dies down after a few minutes of gameplay, first sound effects, then music, and the 'Complete Overhaul' medal isn't unlocking. :/ Second one's pretty major, hope it can be fixed!

-cd-

Galdon responds:

Yeah, I discovered the medal wasn't working literally moments after submitting the game when I saw that it hadn't been tested, and tested it out. I fixed it already, though if you loaded the game before I made the correction you might need to refresh.

I'll have to investigate what is causing the sound to fail. It didn't seem to do that to me before, so I'll have to do some testing to figure it out.

Those are good suggestions, I'll keep them in mind next time I make a game similar to this; or a sequel.

Haha, that intro screen! :D Nice changes! And art, as always, a bit more provocative than usual. I like the way it's going! And with this... I've finally caught up with this series! I'll probably forget mosts of the moundless artworks contained herein, but it's been a fun; educational trip... looking forward to the next! Or whatever spin-offs may pop up along the way!

-cd-

Munguia responds:

THanks Cyberdevil for review and comment my game, very kind

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