A simple idea, but oh so addicting! And it seems like a new idea too, lighting fires to get the keys. I like the midevil castle type atmosphere, the slick graphics and controls. It's a great game!
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A simple idea, but oh so addicting! And it seems like a new idea too, lighting fires to get the keys. I like the midevil castle type atmosphere, the slick graphics and controls. It's a great game!
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Nice idea, but oh so difficult to navigate! You'd think just moving from side to side, without needing to make use of obstacles to change your course, would be a bit easier, but I do like the innovative approach. It's addicting even if it's difficult, and both graphics and interface are slick and resilient. You can feel the speed too. Nice game!
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It's another exploration game... but with a graphical presentation li8ke no other! I love how the perspective twists as you move through rooms/zoom in. The crazy critters and deranged details of that strange place you explore. Pretty surreal experience!
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This desert's turning into a pretty big place! Nother nice segment of the saga.
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Thanks!
Always the simplest things I get stuck on, like that final mirror shard! You'd think the sword would've had the same effect though. ;) As always a plenty puzzleful and fun game!
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It's another simple and addicting physics game! Graphics, ambient music, everything is great. Idea's not the most innovative, but it was well-made and fun to play anyway. Keep it going!
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I like the gameplay overall, simple graphics and a plotless yet still addicting venture through a strange world, yet the thing about how going through certain doors takes you back to a previous 'level' or the start of the level, I don't really like that. Would be nice with a more logical layout, not necessarily linear, but one were you constantly progress, and the challenges would lie more in reaching/opening/unlocking doors than finding the right one. Still a good game though!
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That little forklift was harder to control than it looked like! Seeing that dropdown view I was thinking it'd be a boxxle type of puzzle-pusher, but I like that the vehicle physics are what really steer the game. It's like a parking challenge but for boxes. Varied levels, catchy music and fun gameplay!
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04