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Cyberdevil

4,842 Game Reviews

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An adventurously atmospheric TD game, with plenty of variation and well-made visuals. Apart from a bit difficult difficulty levels, it's pretty good!

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I was waiting for that intro 'ad' (or so I thought) to make way for the menu, but turns out you had to click past it! In other games, I've learned to not click any such screens to avoid pop-ups, so maybe having that screen fade away after a brief moment of time would be a good idea? The game itself a pretty creative twist to the number jumble genre, takes some getting used to not sliding numbers together (as in: merging the numbers) and trying to get rid of numbers, but rather get more numbers, but it's a clever; challenging concept. Interface is easy to use, and game mechanics are smooth and simple. Overall, a great game!

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ExK responds:

thank you very much, cyberdevil, for your detailed review!

This was a pretty interesting space exploration game, one where you can really customize the station to the fullest and see how it expands. I like the pixel artwork and ease of options, and in particular, I love that music! It's got a strange kind of ambient energy to it, reminded me of Oni at the beginning (a game I consider has one of the best OSTs of all time). Nice work!

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Not a very challenging 'game' per say, but a fun gadget, with plenty of motion to accompany the mousey movement. Nice work!

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A pretty catchy but more so supremely entertaining game! :D Creative idea, and plenty of challenge along with it. Nice work!

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Hmm, a Flappy Bird spin-off where you flap to avoid the birds. :P Not a bad game overall, but the idea feels a bit tired right now. Keep it going!

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Interesting concept for a puzzle game, both funn and challenging! The start button is a little misleading through, other than that, great work!

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Feels like this game wouldn't need to exceed 20MB... have you tried compressing the audio? If that doesn't work, how about cutting out audio for the demo, or using a shorter, looping version? I just can't imagine the graphical assets or code take that much space, though maybe it does have a huuuge amount of levels! I liked the game, the clever title, the progressive learning curve where it almost seems like a kids game at first, then quickly moves onto a notion of I-wonder-if-the-math-is-going-to-get-over-my-head. Controls are simple, graphics smooth, overall fun to play.

One thing that's a bit misleading btw is how you 'die' if you fall off the screen, yet end each level by falling through an answer of choice. If the image froze or faded before you see yourself falling out of the picture, it'd give the impression you aren't just falling off but actually warping to the next level. Or, you could have a falling motion at the start of each level, so it seems like you fell down from the former one. Anyway, just a minor detail, overall it's all good!

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Just as addicting as the original, with plenty of new addictions thrown in! I managed to attain all the upgrades and medals in little more than two hours, so the quest for that one final three hour medal (and total completion) wasn't that fun, but up until that point it's a nice balance of rewards, unlocks and varied challenges for each weapon. Seemed a bit difficult to get anywhere at first, but practice really does make perfect. Slick visuals, sounds; everything. Only useful addition I can think of would be a counter for used bullets in the range, so you know when you've unlocked a new weapon. ;) Overall, a great game!

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Fast-paced, flashy and lots of fun! Good action.

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