Started playing the game expecting a short game, a fun platformed with varied but easy obstacles... but it turns out it's a pretty challenging trip! I really died an unnecesary amount of times on level 8, soon as it starts going downhill, trying to jump all the way from the top just to save some extra attempts. At this point it started getting a little annoying, on the level after it seemed like fun again, but then... the difficulty doth increase! I persevered up to 13, gut at that point I'm really wishing there was some kind of save feature so I could pause for a moment, collect my cool, and keep going later on.
The first 7 levels were all plain fun, the ones that follow at times an aggravating challenge, I suppose more so because I don't know how long is left before the finish line, I have no goal shining bright in the distance, telling me to move on. Actually thought ten would be the definition of short, so... I don't know, maybe just mentioning amount of levels would give users a boost? Auto-save, so you can leave and pick up any time? It does seem like a great game otherwise, mechanics are slick, graphics are pixel and music is catchy, maybe it's just longer than my first impressions had me believe. Nice work!
-cd-