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Cyberdevil

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Description sounds almost like a session of hypnotic suggestion. ;) But not a bad game overall, bit simple, but fun, with good-looking sceneries. Nice work!

-cd-

A fun little platformer adventure! Smooth controls, varied sceneries and plenty of action. Nice work!

-cd-

Pretty interesting idea for a game, saving rather than just obliterating all moving obstacles on each level. I started the game guns drawn; blazing, but soon realized that wasn't the way to go! I like the music, the dialog; the pixelish graphics and effectual dynamic lighting - though for certain parts of the interface (like the volume numbers) the text does feel a bit tiny. Overall, seems like a catchy adventure/action shoot-em-up strategy game with a story. Nice work!

-cd-

smashriot responds:

Thank you for the kind words!

The game is currently running at half resolution at the moment (normallly 1280x720) until a small issue with NG gets resolved. I hope to have it back to full size soon!

EDIT 4/13/2015: the game is back to running at full size (1280x720)!

What a nice little golf game! Simple; intuitive. The interface is both easy to read and use, and the gameplay's a one click action, though I really wish you didn't have to keep retrying from the starting point all the time, I suppose that is the one thing that separates this from all other Golf games, and implies the 'hard' in the title, but it'd be a lot more fun without that one restriction. Nice game overall!

-cd-

colburt187 responds:

Cool, thanks for playing!

I've got to mention that unskippable dialog, first thing as soon as you start playing, for those without the patience to at least speed up the conversation it might give a bad first impression. The game itself looks good, slick mechanics and an interesting storyline, and I like the atmospheric sound effects, the fire crackling in the background etc. One thing I notice: though zombies can't pass through the black fog, they can still walk into it just fine, bit strange... though maybe this quirk is later explained in the story? Would be neat if it was, the black fog not just a game dynamic but a part of the mystery you eventually figure out. Looks good so far Oh, and would be nice if you could also jump with the W key.

-cd-

Started playing the game expecting a short game, a fun platformed with varied but easy obstacles... but it turns out it's a pretty challenging trip! I really died an unnecesary amount of times on level 8, soon as it starts going downhill, trying to jump all the way from the top just to save some extra attempts. At this point it started getting a little annoying, on the level after it seemed like fun again, but then... the difficulty doth increase! I persevered up to 13, gut at that point I'm really wishing there was some kind of save feature so I could pause for a moment, collect my cool, and keep going later on.

The first 7 levels were all plain fun, the ones that follow at times an aggravating challenge, I suppose more so because I don't know how long is left before the finish line, I have no goal shining bright in the distance, telling me to move on. Actually thought ten would be the definition of short, so... I don't know, maybe just mentioning amount of levels would give users a boost? Auto-save, so you can leave and pick up any time? It does seem like a great game otherwise, mechanics are slick, graphics are pixel and music is catchy, maybe it's just longer than my first impressions had me believe. Nice work!

-cd-

Argh, so difficult! I thought it was hard when the third panel popped up, even harder with the fourth, and soon there was an entire row of numbers with both color shifts and up and down movement at times simultaneously. A pretty challenging task, though at the same time pretty addicting; the more you play, the easier it gets. Seems like one of those games that continued trial allows you to master, though I'm not sure I have patience to persevere past more than the first level. I like the idea though, the mechanics and everything is nice and simple, though I wish instead of 9 and 0 you'd also be able to use arrow keys... and that there was no 8, at least at this point that one number feels like overkill (mainly because four fingers and up/down seems like an ideal combination for synchronized tasks). Overall, nice work!

-cd-

jamboska responds:

Thank you so much for this description!!

A pretty addicting game! I like the idea, though the fact that you can keep playing on just one side seems to defeat the purpose of having two sides to play with though. Maybe double the score when you have both sides active? Or let the one side jump back in after a while if the other keeps surviving? Also, those red Xs don't look very professional, they're the one thing that stand out in what is otherwise a really slick and professional interface. Well, that and how the fading colors contrast with some of the text on the after-game screen. Overall though, it's great! Keep it going.

-cd-

genevrarose responds:

The "X"s were actually supposed to be replaced later, I actually forgot. XD
Good ideas though!

Not bad! Style of drawing is smooth; effectual, accessories all fit nicely, but it does seem a little unfinished: the light blue dress can't be dragged, the dark blue pants have a blotch of paint leftover to the bottom right and there's that pink line on her body that layers over all clothes. Could use some more apparel too, and maybe backgrounds, music, all those things. Keep it going!

-cd-

viqqah responds:

Oh my!!! Thank you!!! I can't believe how I did not see that!! hahaha thank you!! I'll fix it right up!

A creatively scripted reason for a zombie onslaught of historical proportions! :D I love the action, the balance of swords and projectile weaponry, the slick controls and visual details, and the energetically grim music, though not so sure about the tilted zoom effect when you swing your sword, feels like it gets you out of balance a bit. Would be neat if I could attack with the mouse and move keyboard too, as similarly suggested below, being able to attack and retreat at the same time would make things a lot easier. Oh, and medals, that'd be rewarding. Overall a pretty impressive game, though I'm but a fraction of the way to finish so far. Keep up the great work!

-cd-

JumporFall responds:

Thank you very much for feedback and praise ! It means a lot.

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