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Cyberdevil

4,833 Game Reviews

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96 reviews are hidden due to your filters.

Started playing the game expecting a short game, a fun platformed with varied but easy obstacles... but it turns out it's a pretty challenging trip! I really died an unnecesary amount of times on level 8, soon as it starts going downhill, trying to jump all the way from the top just to save some extra attempts. At this point it started getting a little annoying, on the level after it seemed like fun again, but then... the difficulty doth increase! I persevered up to 13, gut at that point I'm really wishing there was some kind of save feature so I could pause for a moment, collect my cool, and keep going later on.

The first 7 levels were all plain fun, the ones that follow at times an aggravating challenge, I suppose more so because I don't know how long is left before the finish line, I have no goal shining bright in the distance, telling me to move on. Actually thought ten would be the definition of short, so... I don't know, maybe just mentioning amount of levels would give users a boost? Auto-save, so you can leave and pick up any time? It does seem like a great game otherwise, mechanics are slick, graphics are pixel and music is catchy, maybe it's just longer than my first impressions had me believe. Nice work!

-cd-

Not bad! Style of drawing is smooth; effectual, accessories all fit nicely, but it does seem a little unfinished: the light blue dress can't be dragged, the dark blue pants have a blotch of paint leftover to the bottom right and there's that pink line on her body that layers over all clothes. Could use some more apparel too, and maybe backgrounds, music, all those things. Keep it going!

-cd-

viqqah responds:

Oh my!!! Thank you!!! I can't believe how I did not see that!! hahaha thank you!! I'll fix it right up!

I like the idea for this game, yet the physics don't feel very realistic at all. The ball doesn't roll far even on flat surfaces, it doesn't bounce that well off walls (so you can't use them to your advantage), if you bounce against the wall and it bounces down on the ground, it rolls backwards, etc. Also didn't like that choppy scrolling preview of longer levels, but then I found the option screen and realized that could be turned off, fortunately.

The level layouts, the types of ground, etc, all of that is great, I just wish the physics were a bit more dynamic, more bounce, longer rolls (seems possible for the ball to stop even on rounded edges btw, if you time it right), more possibility to interact with all facets of the level, bounce it off edges; walls; bounce across water, etcetc. Love the idea and level design overall, so if there's any chance for a sequel/improvement, I'll be awaiting it eagerly! Also, would be nice with faster transitions between menu items, and a camera that follows the action (ex lets you hit the ball higher instead of going out of bounds, and zooms out to capture the entire level as you do). Keep up the great work!

-cd-

kasehaussoftware responds:

Thank you very much for your feedback. We are a very small development team and we're all still learning and trying to improve our games. Feedback like this is very valuable and important to us and we greatly appreciate you taking the time to give such in-depth and detailed feedback.
I think we could address many of the things you brought up in a future update. We would like to have you help us beta test a new version. If you are interested, just PM me.

Apart from missing single model for... you know, single players, the game looks; plays great! Slick controls and creative graphics. And highscores! :D Nice work.

-cd-

A pretty slick game, smooth graphics; mechanics; recordings; transitions... even a pretty compelling plot behind the platformer puzzles themselves. I like how the level selection is mapped out in a linear way, going from start to finish, from deep down underground to... freedom! Clever level layouts; great gameplay overall. Nice work!

-cd-

An interesting venture that starts out at the bottom of the ocean, moves onto a plane, and two people, and a series of stories and imaginative segments of not just dialog but of how the dialog manifests in the characters; in what they think. I was a bit lost on the first screen (of the sea), clicking everywhere, wondering what to do, but apparently I didn't have to do a thing, soon I stopped doing anything the story progressed, the words were made clear; everything started up!

I like the mixture of actual graphics and interactivity, and it all tells an intriguing tale as well, imaginative and believable at the same time. Very nice work!

-cd-

MSRafiyenko responds:

We tried to achieve the effect of "intuitive interaction" to the recipient, but maybe not everywhere it is successfully) In the following projects we will implement unobtrusive training! Thank U, Cyberdevil!

A masterfully crafted venture into a world of RPG! Especially that initial stage of customizability. :D Nice work!

-cd-

ShadowWhoWalks responds:

have you attempted a venture to the capital?
Your assets really liquidify from there.

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