Still the same message at the end. ;) But anyway, another good segment, and we finally get to see who we're playing as too when he rides that bike! Onto the final segment...
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Still the same message at the end. ;) But anyway, another good segment, and we finally get to see who we're playing as too when he rides that bike! Onto the final segment...
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The final 'You made it out of Area 15' message seems to apply more to the prior episode! Other than good, another good segment, though you are left to wander around a bit aimlessly until you find the right puzzles to help you on your quest. More story would be good!
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Not sure if it's an issue with Flash in general or this game specifically, but playing this I ran into a pretty severe memory leak, past 25,000 points the game started freezing up, and I had to start shutting down all excess processes to keep playing - noting that the browser was using about 3GB RAM. I was up at 33,000 points and I think on the verge of getting the final medal, when it crashed! Argh! Which brings me to what I feel is a pretty large flaw in the game: that highscores aren't continually saved as you play. I consider this a flaw since it might've taken me about an hour to reach that point, and yet all progress (thankfully not the medals!) can just be canceled out like that. No save points or anything. Might not be an issue for an arcade game in general, but it feels like one with any game that consumes an excessive amount of time to reach a certain point. It could really use some failsafe there. Otherwise, I like the idea, gameplay, pretty much everything about it apart from maybe how long time it takes to get somewhere, and how you can literally keep playing forever if you just stay alert enough... and have enough RAM. I'm using FF btw, if that makes a difference.
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I'll make it so that it submits your score every few minute (So if it crashes, your last score should still get on the leaderboard). Hopefully it won't cause it to lag even more.
Now about the lag, I'm not sure why it would lag so much. I made sure that not too many asteroids and ships spawn in a certain amount of time and all ships/fragments are removed once they leave the screen. I'll try to do something about the lag.
Bit odd how you see a sport car in the garage before you go in, then when you're inside there's just the bike. :P Also, even without the invisibility belt... the maid/mom/person in the kitchen doesn't see you? Good episode otherwise, right balance of challenge and fun. Onto the next part!
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Hmm seems like a new E.T. spin-off. ;) Not the way I was expecting to escape, but this way there'll definitely be potential for more problems before that final flight off to outer space again! Looks like the start of a good adventure.
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Could've had a little twist on the group of shrooms, an alternative Game Over-style ending if you pick them mushrooms instead of the key. ;) Not sure if it'd actually be fun or just annoying with such alternate dead-ends in games like these, but rare surprises, easter eggs etc, that could be cool. Overall, twas another good puzzle game is a surreal place! Nice work.
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Wondering who all the guys in the final picture are, the real-life crew behind these Melting Mindz games maybe? Overall this was one more challenging; fun puzzle venture, though a couple things: that plate with the slots was a bit dark IMO, sitting in a bright room I could barely make out the slots at all, and the fire in the fireplace a bit artificial-looking. Apart from that, I love the mysterious realism in these! Green door, the car, lots of cool things to look at. Keep it going.
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I love the atmosphere in this game, remniscent of classics like Knytt, the creative detail and lack of motive is refreshing, even if it's easy to feel a bit lost when you run into borders and locked doors without any feedback as to what you should do... in the end though, was a fun venture! Nice how the audio fades away between locales as well, but if you stand outside in the rain long enough, the sound stops even when the rain keeps going. Guess you're just not supposed to stay idle so long. ;) Nice work overall!
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Not the first type of game where you attack the Tetris blocks as they fall, but it just might be the best one! Control feels somehow very traditional and in tune with the Tetris-thing, and not just because of the music and awesome Russian visual theme. Gets a bit difficult when you're bashing away at blocks and they somehow build a bridge above you, and you can't cut down a pillar without having everything crash on your head... but apart from that it was good. Might be good with the occasional power-up, like shields or bombs, a random factor (for coins?), and maybe ane asy way to slide out from under a falling block. Like double tapping an arrow key to just slide as far as you can in a certain direction. Overall, good game!
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Pretty inspiring point and click adventure short! Nice work.
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thanks , you are very kind :D
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04