Each time I thought it was over... it turns out it's just one twist after the other, in escalating levels of explosive action and random revelations! :D I love the idea, and would love to play this in some distant future... but looking at the funding page that is one insane goal... and that half a million is still only for the first episode in a game that to me seems just wouldn't be as explosive without all parts included.
Couldn't you cut out the income tax completely? I don't know how the system works on the other side of the world, but it seems to me that by keeping the venture a hobby project or similar, by not 'officially' hiring people to do parts, by turning to volunteers for effects/audio/etc you could cut down those prices by at least a few chunks easily equal to the yearly wages of any normal working individual. All the pieces of that pie chart just seem so unnecesarily expensive for something that's to be contributed to by the community. I understand that original art and FBF is incredibly time-consuming, and you want to create something out of this world, but this feels like buying a product based on brand rather than functionality, like that much money shouldn't be needed for what's being attempted. Anyway, I read your answer to Wegra's comment so I get your standpoint, just throwing my two cents out there. Best of luck with the project!
-cd-