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Cyberdevil

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Pretty quick indeed, but so smooth! You'd think at least one of them would manage to find a way to the bottom, or a way to stay at the top, maybe the pink guy's actually curled up safe and snuggled in that upper corner hmm... nice short.

-cd-

Do wonder what'll happen to Keith Reynolds after that final scene! Might be the start of a long fall... was expecting the janitor to maybe throw a bucket of trash out the window, like a twist on karma after the earlier cup of coffee thrown out ditto... but I'm glad it ends with ambiguity. Any which way you imagine it... or with a sequel?

Love how all is presented, with classy narrative, elevator music, simplicity and wit... and stick figures with such complex characters and office details! The style's both simple and amazing, and just the elevator movement within a building feels so... polished. Come to think of it that earlier Water short seemed a lot like a small; confined space too, like an elevator... and for a moment here I was thinking that would be where all the action took place. Which it did, but I imagined it would stay there. Possible stuck between two floors.

It turned out for the better though, in all the worse ways possible! Amazing work.

-cd-

FelixMassie responds:

Thanks a lot for the nice review :)

Until I read the description I didn't really follow... it was morbid and eerie, but I wondered if the different 'chapters' were related or separate, if they told tales from the same persons life, or different ones... if it was about a meeting or a parting, about the trauma caused by the dog, a bad dream, something else... the description explains a lot, yet after imagining so many other things I feel like a 'mysterious predator and lonely witch' feels a too fictional route. Like it could have had more depth. Thought I was onto something big, but in the end it was more based on the visuals than I expected...

Voice acting might have been good indeed, to push the story, though on the other hand I feel the silent way really builds the mood. The atmosphere here is pretty special. Brooding. Gloomy. Lonely. Voices might break that impression... and I did like the visuals! Nicely done overall, all that's really missing is the red thread, for better or not.

-cd-

sadtape responds:

I'm really happy read this. The description I gave is more simplistic and literal than I'd like, but I thought I might give at least a few details just to get people going on the plot if needed. There were all sorts of themes of trauma, loneliness, and guilt I wanted to touch on, though I'm still learning as a storyteller. I really appreciate your feedback.

Haha, what an entertaining way of practicing Spanish this is! :D Dental hygiene huh. I got the strangulation jokes, but as for the others it's a good thing the visuals help out a bit. Well presented!

-cd-

Bailey's that little goblin I hope! :) So amazingly animated, with such crisp pixel graphics and creative, unexpected, comical but violent turns of events... yet how can you like a a protagonist duo that just aren't likable in any way? :/ Was hoping Bailey (if he is the goblin) would get the best of them in the end... but oh well, can't bash the masterful craft, just hope it takes a turn for the more sympathetic... and still manages to be unconventional while it's at it. :P Do realize the anti-hero hero thing is the big thing here, but yeah, it seems the hero thing is a thing for some reason... at least they didn't get all that loot!

-cd-

Pretty nice fight! The camera movement in particular is so smooth it feels like it's taken straight from a game in the beginning... the way it ends shows it is an animation though, I shouldn't have doubted. :) Creative background, characters, fight variation and all! Good stuff.

-cd-

Hmm that ending, can't say I really like that ending! He gets bigger eyes, he looks up at the sky aaand that's it? It feels more like a loose end than a cliffhanger/ending-left-mysterious-for-effect, like the script writer ran out if ideas and... well, why not end it there. You were on something up until that point though, but it runs out into the sand a bit.

-cd-

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