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Cyberdevil

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For a moment there it seemed like I'd get stuck already in the second level! Such a simple thing. -_- I love the concept of a cube, rotating as you go, that you can rotate as you go, though it would be cool with longer levels that span more than the sides a cube traditionally has, and being able to flip the cube by pushing on any one wall rather than just the sides that aren't connected, it is more of a puzzle like this, but I feel like more platformed-oriented approach with a little puzzle would be even better. Well, maybe most people do like the added challenge, but I'd rather just explore; run through. Good game overall!

-cd-

Wackiedk responds:

That's a valid point you're making - I actually also wanted to make it more action/platform, but I ended up with a puzzle game (due to the lag and lower frame rate on some computers).

A pretty slick hop n bop platformer! Nice work.

-cd-

Was thinking the game glitched at that wand, but what a twist twas waiting after that! Glad I didn't just give up and quit the game but actually venture through that door and further on. Feels like the lack of background texture in the initial phase of the game makes it all feel like platformer 2D rather than top-down 2D, but since it switches... maybe that's intentional! Interesting game. Creative.

-cd-

A pretty slick and fun matching-mode puzzle game, though a scoreboard outside the game would've been neat, via the API, so everyone can see it and partake in the competition. Keep it going!

-cd-

The medals don't seem to be working, I ran 8000 on my first run, but nothing unlocked. Tried again, nothing. Seems like a good game overall, albeit from some rough grass and a real surplus of obstacles that slow you down and make it feel like it takes a bit too long to make progress... and the monster doesn't feel as big a threat as the pitfalls do, to which you can even jump back or slide down a slope if you happen to run into one of the many roaming insects. I like the silhouette style, though can't decide if it's good or bad that different elements aren't somehow differentiated between, or highlighted. Good game; hope those medals get fixed!

-cd-

So... hard! Last version must've been near impossible. :) I like the idea, but the control's difficult, such precision required with such a device like the mouse that so easily moves more than you'd like it to, maybe I need to adjust DPI for games like this hmm. Everything apart from difficulty levels is good, bit too challenging for my taste, too little marginal for error in those tunnels.

-cd-

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