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Cyberdevil

4,833 Game Reviews

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96 reviews are hidden due to your filters.

Haha. nice! Ludum Dare brings out the best games. :D Following IE on his interdimensional quest to beat the browser bosses was a fun idea, the cutscenes entertaining, the MS paint graphics surprisingly clean and colorful, the music simple and addicting, like the game itself. I guess the browsers as bosses are ordered by popularity btw? Chrome really was a tough finale, it required patience. Mozilla was a bit easy in comparison, but I'm not complaining! Great game! Now I just have to figure out how to get that 'Error' medal... run this game on IE maybe? Keep up the good work!

-cd-

Clever. Every level is a new kind of puzzle. They're all a challenging too, especially toward the end, when you don't have time to look around and assess the situation. :P Smooth graphics and gameplay, it's addicting!

-cd-

Aw, no medals on this one? Still, just as atmospheric as the sequel. A lot of ambient exploration and adventure with varied scenery, and a menu almost more stylish than the game itself. Only downside with this compared to the next one is that it sometimes appears like you're walking above the ground, it doesn't always follow the contours of the landscape. The footsteps are a bit loud too, it brings down the ambiance a bit, but otherwise it's real nice! Keep it up!

.cd.

I played through the game twice thinking that would get me the 'Can't get enough' medal... and found it just as fun as the first time. I guess this is one of those games you could play over and over and still get something out of. The graphics are chunky and smooth, the sceneries adventurous, only the caves are a bit dull, but what else can caves be anyway? The stones speaking to you, their eyes following you, explaining controls and puzzles and things with 'Apparently you can..' makes the game live up a lot. Fighting death at the end (is it?) is an entertaining finale.

It reminds a bit of Knytt, not just the theme but also the music is very similar, though the graphics are completely different. The blob is an amiamble protagonist too, looking forward to the third part! Keep it up!

-cd-

Can't get enough of Pico games, and shooters especially. Loved this one. The controls and animations are all supersmooth, it's easy to shoot, the sceneries are all varied and carnage-inviting... and the music is classic arcade-style. Much enjoyed.

-cd-

Interesting, different, creative! Challenging puzzles, good music, and a new concept too. All good!

-cd-

Nice. The concept is simple, but all four levels are different, challenging in their own ways. The first and second are hardest IMHO, on the third one all you need to do is jump, same thing on the fourth. Shouldn't the boss fight be the hardest? How about different difficulty settings to chose from? With that, this would suit everybody. As it is though, it's a quick and entertaining game, with addictive music and smooth gameplay. Much enjoyed!

-cd-

Nice! It's been ages since I played a word search, and with medals especially this was a lot of fun. In difference from many other games it's one that anyone can complete, no matter how good they are, they just need to spend enough time on it. :) The intro animation was fun, though your animation doesn't seem as great as your coding. ;) The script works great, the three difficulty modes are just challenging enough too. Easy was easy, normal was a challenge, and I'll play hard later when I have time, it'll probably take a while. In two levels two of the words were found on two locations, and the duplicates could not be clicked, but it's nothing that really affects gameplay. Music was ambient and the layout simple. Only annoying thing was Santa popping up all the time in easy mode, blocking the words. Maybe he could pop up only when you complete a level? Or let out a Ho Ho Ho! instead of appearing? Anyway, lotta fun, keep up the good work!

-cd-

Lenke responds:

I'm Happy of you enjoy it ;)

Damn this is depressing. I suppose making it interactive rather than just an animation makes the viewer able to live into it a bit more, too. The graphics are as simple as they can get, and the conversation isn't anything spectacular either, but they do contribute to the atmosphere all the same. The way things are said conveys the apathy and the backgrounds in each screen are like chapters in a story. Music plays the biggest part though, wouldn't be half as emotional without it. Symbolic. As for the old man dropping down dead and Walter just walking away though, was that necessary? :P Runs away from the storyline a bit. Great work otherwise.

-cd-

I like the concept, but it movies too slow. The graphics are pixelishly crispy and interesting, with a lot of variation on the wall textures, and the music seems to mirror the tension of all those employees getting smashed up. It's entertaining watching them jump back and forth and hide in cardboard boxes for a while, but it starts taking too long. If it could be speeded up I know at least I'd be a lot happier playing it. Keep it going!

-cd-

Bamboo Shoots!

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