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Cyberdevil

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Well this was more addicting than I'd expected, from the quick tutorial I was thinking the screen space was waaay too compact, but it seems you do get plenty of room to move around in. Plenty of weaponry, rewards, upgrades, etc... and shooting zombies is a rewarding task too. Great motions, great controls, great everything! All it's missing are medals. Keep it up!

-cd-

Seems like there's a bug that prevents a level from completing if you don't collect a single bubble... at least there is on level 18 (I think that's the one, it's the level where you start as steam under a platform moving diagonally downwards). I haven't noticed this on other levels, but then again other levels aren't as easy to complete without getting the bubbles. The animations keep on playing, but the character is gone, and there's no way to restart or access the pause screen. For this level specifically that's a real pain, but overall it was a fun game. Lots of levels, variation; a good challenge!

-cd-

My first impressions of this game weren't too great, but it turns out there's more to it than meets the eye. Upgrading buildings is a simple and fun task, and there's plenty of strategy involved in the way you improve your economy and overtake the enemy castle. Wish the process of moving soldiers from one area to another was a drag-and-drop style maneuver though, somehow that feels like the logical form of movement. Might be just me though. Keep it going!

-cd-

Gotta love the super mario sound effects when you die! Amongst other things. The controls are easy to grasp, and the combination of games worked way better than I expected, just wandering around and seeing how the SMB universe will surprise Goku makes the adventure a rewarding process. It's a fun venture, with a good plot to back it up (though the cutscene dialogs are probably the only thing that doesn't look very professional, odd color combo). Haven't played this to the end, but I will; will keep an eye out for the next one! One thing I'd love to see in this game are medals though, at least just the one for completing the whole thing. It'd be irrefutable evidence of success. :) Keep it going!

-cd-

SuperPottara responds:

Thank you,

And I'd love to add medals to the game, but I don't really know how to do that. I have read some of it in the information tab of Newgrounds, but I could not understand it. If anyone has any ideas how to add medals, send me a private message and maybe it will be in the next episode.

I will gladly appreciate it.

I'd be surprised if anyone ever does make it onto that list! Though with an HTML5 game it shouldn't be impossible for users to fabricate such an image... hope no one goes to such extent though. :P As you say this is probably definitely the hardest Asteroids game out there. With the increase of screen size and asteroids few and far between, I was thinking you might have simplified it a bit... but shooting around a bit certainly changed that perception! I wonder how the new greed system works, could it be that it generates a larger amount of debris the more you shoot? If so, there might be some strategy to this after all. I gave up pretty quickly, but the idea is good, and I like the Pause screen on this one. Keep it going!

-cd-

B1KMusic responds:

That's why I requested a full screenshot in the footnote. You can't cheat on the newgrounds page, as the game is put in a sandbox (a frame), so you have to go into the devtools and open the standalone game, which has a white background, and would obviously lead to suspicion. Furthermore, with the taskbar visible, they wouldn't be able to hide programs like Cheat Engine. There's only one way to cheat, and that's something that an intermediate/expert linux user would know, so I'm probably going to auto-disqualify Screenshots in linux, and require that a screen recording is made of the game being beaten.

The greed system works the same as it did since I made the initial jsfiddle demo: shoot rapidly without discretion -> you risk shooting the large asteroid multiple times -> it breaks into a million pieces -> you're boned

I just used "greed system" as a word to explain how I balanced the rapid fire. So basically the strategy is to slowly and methodically take out one asteroid at a time, which will take forever.

Anyways, thanks for the feedback, Cyberd. You're always honest :)

Took me a while to figure out that you could move freely, even through used squares, and thus actually complete the level within the alloted time! It's a fun concept, but a hard one to master. A few turns and I'm still not up at 60. Will keep going though, the challenge is part of the addiction. With the seemingly random layout levels I guess there's a large portion of luck involved too. Nice work!

-cd-

A fun quiz! Considering how much I've reviewing I probably shouldn't have had so much trouble with this, but it took a while to gain all the achievements. I like the classic NG interface, would be cool with more of these oldskool quizzes. Keep it up!

-cd-

Great game! I love the idea, the interface, the way you interact... it's all really slick and graphical. The fact that I'm not a native speaker and somehow grouping certain themes of words was a more challenging event than I thought it'd be is just good, great practice and fun; most of them were simple enough. It seems like the themes I don't know enough about are plants and edibles, but either way, great work! All this is missing are medals! :)

-cd-

IgorStepanov responds:

Medals have been added!

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