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Cyberdevil

4,840 Game Reviews

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It's definitely a fluid fighting game, with plenty of combos, slick controls... all in all a great brawler. With the title I was expecting something a bit more obscene though, or something about Flash. Flash fighting seems like a lost term. Anyway, great work!

-cd-

That was harder than I imagined, once the ladders start coming in chunk instead of good complete quality. It's a fun game, simple but addicting, though it looks like the resolution is specified wrong, with the white patches of canvas on each side? Keep it going!

-cd-

I'm usually not much for these kinds of auto-platformers, but this one's an exception. Maybe it's because you can actually move somewhat freely, slow down, attack only certain enemies, then go all out automatic if you wish. The levels are addicting in how you keep gathering coins and gaining upgrades, all in a neatly designed pixel. I wish the achievements manifested in real medals 8through the NG API) but apart from that, great work!

-cd-

VaragtP responds:

Thank you :) I tried to insert the NG medal system, but I had some problems, I hope I can fix that or have those for my next game!

Man I read Pinch Hitler, and was obviously expecting something really different... this was more fun than expected though. I appreciate that the bat gets a highlight so you can actually see the batting area in advance. The 3d graphics are great, the gameplay's simple, fun and (I suppose) also realistic. Nice work!

-cd-

This really puts things into perspective! Awesome detailed view of the world, and everything outside as well as inside, it's incredibly how entire formations just fly by before we reach the outer regions of universal knowledge (and that's just estimated. Who knows, maybe it's a million times bigger! Maybe endless! That's a a not-very-easy-to-understand concept). What I'm really curious about is how you programmed a flash like this, are all the different parts separate images, is it all one large image, are all graphical elements dragged in? Interesting content; an interesting creation in itself. And it's just stuffed to the brim with knowledge. Amazing work!

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Love the pixel graphics in this game! Ageless. And the story's as ageless as the graphics, I like the Star Wars-ish introductory text, the groovy 8bit music and the intuitive physics/controls. It's all great! Keep it going.

-cd-

This was definately a great tutorial, one of the most elaborate ones I've watched/played! Took me a while to realize I had to use the keyboard to navigate (would be good with clicking as an additional option) but apart from that it's all perfect. Great interface, seemless integration of screencaps, easily readable text, and info that's easy to take in as well. Great tips, great drawings on the side, great work! After it's all said and one, the lack of a visible navigation is probably for the best since there's really no clutter on the screen, and more room for information. Great work!

-cd-

Woo, an intense arcader! Great graphics, smooth controls and plenty of action. Nice work! Music fits right in too.

-cd-

So this is what it's like driving one of those classic cars! It's harder than it looks, and the cars that come blasting along the street (a warning would've been nice) it's even more so. Still, compared to the regular park-a-car games it's a fun change. Good physics too, though maybe overly stiff steering. Keep it going!

-cd-

Woo, another great Lock Out game! The first thing I like about this is how you can actually skip the introductory logos by clicking on them, instead of being taking to the respective sites. Most online games are annoying in that you just get a bunch of popups, also a fun little mini-game on the main menu screen, it's the detail that sets this apart from most games like this.

Great tutorial at game start, great gameplay, effectual and very visual as well, the music's ambient, the games addicting and rewarding as well as challenging. Nice work!

-cd-

Bamboo Shoots!

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