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Cyberdevil

4,839 Game Reviews

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100 reviews are hidden due to your filters.

I remember when these types of games were popular! It's still something you can go back to with ease, clever levels, cars, and a difficulty that rises quickly. Maybe I'm not in the zone right now but I started getting my brain worked up already at the second level, lol, and it keeps going. Nice work!

-cd-

Woo, this was a pretty neat idea. I like how the chicks change between each scene, even if it's just the outer appearance, they still behave the same... and how new characters keep popping up, monkeys men... aliens. :D It gets pretty difficult after a few rounds too, nice game!

-cd-

Clever level! You'd think such a limited space would be easy to get out of but it's really not so. Despite the lack of clues and items to look around for it took a bit of time to figure out, great graphics/controls, and a situation that really calls for thought. Nice work!

-cd-

This looks awesome! The interface is slick and feature-filled, the gameplay strategy and addicting, and easy to get used to thanks to the initial tutorial graphics are good, the distance view lets you get a clear overview of the situation and the gameplay progresses quickly. In all aspects it's a great game!

-cd-

Tho think farming could be so fun! :) Nice graphics, simple gameplay; a good idea for a game too. The only vice I see is how tiny all the dialog buttons are, they're easy to see but it would've been easier just clicking the entire dialog box to move on. Keep it going!

-cd-

Saving humanity's a pretty awesome task! I love the slick controls and graphics in this, the scenery reminds me of Metal Slug but the characters are a bit different, zombies, ninjas, dinosaurs? Hah, it's like the best of all words combined. :D Would've been cool with a more linear level layout, but it's a fun brawler, nice work!

-cd-

zzepgames responds:

The level layout is due to the time constraints we unfortunately had. We plan to revisit the game and add proper levels and progression. Thanks for the feedback!

This game's making me hungry! :D I love the realism in these dishes, the varied ingredients, and the way they're all layered/sprinkled, cooked, it's much more than the usual conveyor-belt or just mash-ingredients-together types. The sound effects are all realistic, the food looks tasty, the building process if fun... though some steps feel a bit slow in the long run, like the cooking or the toastsing, an option to 'spin a clock' and speed up time would be cool. Overall though it's an awesome game, rewarding, addicting, great fun!

-cd-

A fun game as always! I'm looking forward to the continuation. Love how these puzzle games don't take too long to solve, it's a both fun and rewarding experience, with just a little spice of challenge mixed in. Good graphics, voice acting and of course intuitive controls. Keep it going!

-cd-

I spot a few bugs, like how you can walk and shoot at the same time (not a bug per say, but there's no walk/shoot animation so it looks like you're just gliding, how if you boost between comic boxes the character sometimes runs up against the wall, and to improve: how about making transitions between boxes seamless, like you walk from one edge straight to the other, without the white space between? I mean there'd still be white space, but you wouldn't see the character walk through it. Would be good with trap doors you didn't have to wait for too, and maybe some effects on enemy hit, die, etc? I like the idea man, keep it up!

-cd-

DIWAKAR responds:

Woo Thanx

lol how he keeps saying 'Ooops' every time he jumps! The graphics are OK, but the controls are pretty stiff. When you land you pretty much stop, it's hard to gain speed, the obstacles are placed out in a way they're almost impossible to jump over sometimes. Not bad learning programming so early though. Any sequel planned?

-cd-

DIWAKAR responds:

Part 2 i haven't thught someone would ask me to make one

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