00:00
00:00
Cyberdevil

4,834 Game Reviews

845 w/ Responses

96 reviews are hidden due to your filters.

Overall this was a fun game! I've been attempting the medals and ended up with an assortment of feedback, in no particular order: difficulty levels between different challenges seem a bit imbalanced. On arrow points for example, I'm having a possibly impossible time beating 22 points. It seems that's the score I always end up on no matter how focused I am, and in circle slicing getting even near 100 is considerably more difficult than say flipping the light switch 150 times (I'd hope the requirements on those two could be lowered). Also, in the ball thrower game, there seems to be a bug in that if you throw a ball, and then quickly move the cursor back and forth again right by the border another ball is thrown immediately. It's happened quite a few times, unintentionally, some times with good result with more often not.

One game that would be cool to have included is some type of balance game, which deals with precision rather than reaction (so far most of these games are reaction-based) and it'd be fun with a more varied reward after level completion. Something other than money? Maybe the chance to get a randomly spawned item instead? Another bug on the 'Time till bonus' counter: at times it seems to count down and then... it's up at ten again. Going back to main menu and then into the game again causes it to show a 'collect your bonus' instead (as it should). At one time the counter showed ten minutes, but after entering the 'Free Play' a 'collect your bonus' message popped up immediately.

Anyway, overall it's a creative and varied game with tons of variation! The interface is slick, and all I'm missing is an option to immediately try again on mini-games, without going back through the menu. It would also be cool with medals for all the different game types. And as for the 1337 Haxxor medal, I'm wondering if this medal is tied to one certain game? If it is... then I think I know where I should focus my efforts. :) If that's a subtle enough hint I hope it can be answered! Thanks for the entertainment!

-cd-

LlamaGames responds:

Those are some awesome ideas for making game more fun and easier to play. We will update game with new features soon. And about '1337 Haxxor' medal, you can send us a private message if you want to know what do you have to do to get it. Thanks for feedback, its really appreciated!

This was a fun puzzle platformer. The plot's pretty unique, as well as the walking dog, as well as the cleverly contradicting title. Cutscenes are fun and easy to skip at the same time, and it feels like each level has a purpose. The atmosphere's effectually ambient; levels clever. Nice game!

-cd-

Can't recall playing any o the previous two of these, but this one was awesome. A ton of variation in the obstacles, but just filling in gaps with blocks is a lot of fun. It's a different way of getting through levels; solving puzzles in real-time as you run around. Good graphics, music and everything. Great game!

-cd-

Pretty intense. I was surprised to see the angled top-down view rather than a 2D side-view, but it was fun. Plenty of coins to collect, plenty of upgrade choices; plenty of action. Nice work!

-cd-

This was a pretty atmospheric puzzle. The sceneries are detailed, the music ambient, the puzzles at times simple, at times challenging, and I like how you just jump in without guide, free to explore on your own... though at times I do wish there was some kind of hinting system. Nice game!

-cd-

lmao, saving in on graphic design huh. :D Nice one. The idea's not bad, and it looks like it is actually playable... though a bit pointlessly challenging with all that darkness. Since the cutscenes are already made, how about making an alternate graphical version for another day? Nice work.

-cd-

Evil-Dog responds:

how would you be blind if you see?

A different kind of tossing game! I like the idea, the upgrades and rewards, the abulity to navigate the burger rather than flying completely at random, good game!

-cd-

Woo, SSB In Flash form! This was pretty cool. The player selection was a bit confusing at first, but dragging the pointer to character of choice is actually a lot faster than browsing through them via buttons (though I feel some form of flashy transition thing between choices would've fit right in in a game like this). As for gameplay, there's a ton of variation, characters, levels, attacks... so much content! Looks a bit strange how the levels fade out into the canvas, were the edges that clear in the original? Attacks could be much more dybnamic; effectual, but it was fun, and for the time it was made it's certainly an awesome achievement. Nice work!

-cd-

This was a pretty awesome idea. Brings me back to the Haunted House games I played as a kid. The graphics are stylish, and the detail's the best part, how every painting or other piece of equipment comes to life when you click it. Plenty of variation and exploration to be done. Nice work!

-cd-

A pretty addicting game! The first time that background popped up I was thinking there'd it was some kind of three-dimensional special... but turns out it was the oldskool type. I'm thinking a more consistent background would look better, something symmetrical for each field, but anyway, twas a fun play! Controls are smooth and simple.

-cd-

technomantics responds:

It is definitely old school, made for a gamejam :) Thank you for checking it out !

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
64,426 / 100,000
Exp Rank:
79
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
33,310
Saves:
248,537
B/P Bonus:
60%
Whistle:
Deity
Trophies:
45
Medals:
11,358
Supporter:
12y 3m 7d
Gear:
11