Another great game! Love the music, the action, the level design... it's all great. Nice work!
-cd-
Another great game! Love the music, the action, the level design... it's all great. Nice work!
-cd-
Nice game! I must admit I was initially a little disappointed in how the game was actually a 2D platformer after that isometric intro and level screen (really cool design there, totally skewed my perspective) but it was good, controls are slick and levels are fun to play. Nice work!
-cd-
lol, a little bit of good fun! That media player one actually took the longest to find, wonder if the change was due to waiting on the boot screen or powering up a second time hmm... anyway nice work!
-cd-
Hey Cyberdevil, thanks for the review, keep on being awesome!
-Madjasper1
Overall this was a fun game! I've been attempting the medals and ended up with an assortment of feedback, in no particular order: difficulty levels between different challenges seem a bit imbalanced. On arrow points for example, I'm having a possibly impossible time beating 22 points. It seems that's the score I always end up on no matter how focused I am, and in circle slicing getting even near 100 is considerably more difficult than say flipping the light switch 150 times (I'd hope the requirements on those two could be lowered). Also, in the ball thrower game, there seems to be a bug in that if you throw a ball, and then quickly move the cursor back and forth again right by the border another ball is thrown immediately. It's happened quite a few times, unintentionally, some times with good result with more often not.
One game that would be cool to have included is some type of balance game, which deals with precision rather than reaction (so far most of these games are reaction-based) and it'd be fun with a more varied reward after level completion. Something other than money? Maybe the chance to get a randomly spawned item instead? Another bug on the 'Time till bonus' counter: at times it seems to count down and then... it's up at ten again. Going back to main menu and then into the game again causes it to show a 'collect your bonus' instead (as it should). At one time the counter showed ten minutes, but after entering the 'Free Play' a 'collect your bonus' message popped up immediately.
Anyway, overall it's a creative and varied game with tons of variation! The interface is slick, and all I'm missing is an option to immediately try again on mini-games, without going back through the menu. It would also be cool with medals for all the different game types. And as for the 1337 Haxxor medal, I'm wondering if this medal is tied to one certain game? If it is... then I think I know where I should focus my efforts. :) If that's a subtle enough hint I hope it can be answered! Thanks for the entertainment!
-cd-
Those are some awesome ideas for making game more fun and easier to play. We will update game with new features soon. And about '1337 Haxxor' medal, you can send us a private message if you want to know what do you have to do to get it. Thanks for feedback, its really appreciated!
This was a fun puzzle platformer. The plot's pretty unique, as well as the walking dog, as well as the cleverly contradicting title. Cutscenes are fun and easy to skip at the same time, and it feels like each level has a purpose. The atmosphere's effectually ambient; levels clever. Nice game!
-cd-
Can't recall playing any o the previous two of these, but this one was awesome. A ton of variation in the obstacles, but just filling in gaps with blocks is a lot of fun. It's a different way of getting through levels; solving puzzles in real-time as you run around. Good graphics, music and everything. Great game!
-cd-
Pretty intense. I was surprised to see the angled top-down view rather than a 2D side-view, but it was fun. Plenty of coins to collect, plenty of upgrade choices; plenty of action. Nice work!
-cd-
This was a pretty atmospheric puzzle. The sceneries are detailed, the music ambient, the puzzles at times simple, at times challenging, and I like how you just jump in without guide, free to explore on your own... though at times I do wish there was some kind of hinting system. Nice game!
-cd-
lmao, saving in on graphic design huh. :D Nice one. The idea's not bad, and it looks like it is actually playable... though a bit pointlessly challenging with all that darkness. Since the cutscenes are already made, how about making an alternate graphical version for another day? Nice work.
-cd-
how would you be blind if you see?
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04