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Cyberdevil

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Haha, nice. The controls aren't as impossible as they are in most of these games, the graphics slick and crazy at the same time. A Flappy-themed sports game... it works! Surprised nobody's done something like this where the players a ball and the pipelines are goals... or something. Nice work!

-cd-

This was more fun than I thought it'd be. It's a simple concept but an addicting one too, and the lack of upgrades and all that jazz is pretty refreshing. Just fight and let the luck guide you. There's also some strategy to the battle, like in how you could save the magic till the end if you are both low on life and you need to deal some extra damage at once. Of course the ability to hit is based on luck too so as are all the attack or heal values up till that point so maybe there is no potential for strategy after all! :P Had dun with it though. But, as for the alpha in the credits... I just can't seem to find the credits! Could they have been baked into that turoail that I kinda just skimmed through? Nice game.

-cd-

HeroPower responds:

Yay someone finally gets it! Everything you said is what I was going for. Thank you so much for the thorough review. The credits are at the bottom of the title screen, btw :)

This was a pretty awesome game. I love the Inception-style music and the saturated clouds in the background. As for improvements, a more visual health system would definitely be useful, and maybe some glow around enemies and certain projectiles (like the enemy torpedos) that make them easier to spot. They don't all stand out as well from the background as they could. Controls are pretty good, though I don't think I'd mind a little faster movement. Looking forward to the final thing!

-cd-

Tryzna responds:

Hello Cyberdevil, i agree with you, hud ll be reworked a little so the shield status will be better visible and same aplies to some of the enemy bullets. Ship movement is question of priorities, as players ll be able to make it faster by purchasing better propulsion in dock of Leviathan mothership or would they buy rather bigger gun instead?I ll leave these decisions to players;-)
Thanks for review!

Tryzna

This was a pretty fun game, simple idea with a flashy presentation. Both the questions and the random ball-dropping idea are fun, and the name is catchy, though since it is random the ultimate medals do feel a bit discouraging. I mean, you can only get five changes so the probability of having 41+ is pretty slim. Anyway, without that final potentially unobtainable prize it's good fun. Nice work!

-cd-

Man this was an awesome arcade game. The action's slick and fast-paced, the enemies varied and with balanced difficulty, stylish with their silhouettes and projectiles in different colors... and there's a pretty awesome story to back it up too, though somehow it doesn't really seem like a WW4. Not menacing enough. Not large-scale enough. Or something. But it was a blast to play, and I think my favorite part of it is the music. Awesome track!

-cd-

Seems the hit area for 'The Games 8' overlaps the menu, since you can click the upper left corner 'Select' to get to the site. Just a little detail... the game itself was more entertaining than I'd expected with the open layouts for each level. They feel a bit empty somehow, maybe with the lack of cutscenes or plot progression, or character activity? But apart from that is really a lot to do, trade, build, battle, and all types of skills and achievements. It's a pretty elaborate mix. Nice work!

-cd-

This was a pretty fun game, though I have a few suggestions: how about adding feedback for the Submit Score button, so you can see if the score has been submitted? How about adding a score bonus for each level you complete? How about adding some form of transition when you loose, and maybe info on which level you reached as well? Also, after level 5 the difficulty level really skyrockets! Maybe it's completable with practice, but my first impression is it's too hard. Nice game otherwise, simple; fun. Keep it going!

-cd-

The three stage setup reminds me a bit of the Angry Birds game layout, it's nice how each one has a distinct theme. The gameplay's a bit like pinball, an interesting twist to the regular platformer/puzzle type of games that seem to be so popular lately. Graphics are great, the levels clever, gameplay smooth, I love the exotici DnB music... all in all a great game!

-cd-

This was a pretty awesome game. I was expecting more of a puzzle approach, but I'm glad the platformer element is the main one used. The way the levels are mirrored was an interesting twist, and I love the Asian theme! Ninjas woot! Great graphics, ambient music and smooth controls. Whole lotta fun to play!

-cd-

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