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Cyberdevil

4,834 Game Reviews

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Overall this is a pretty addictive game, packed with upgrades and customizability options, with a slick interface and great character control, not to mention the varied sceneries and obstacles within the different level sets. That said, it feels like it's going to take an INSANE amount of time to collect most of the platinum rewards! If only there were more medals included the grinding process wouldn't feel so monotone for the latter two steps (Gold and Platinum). Any chance all of the in-game achievements could have their own medal? I wouldn't mind less points per each if there more, since you'd get a better sense of progress, and in the end it seems most stats go hand in hand, so aiming for one top medal would mean getting all the rest in the process. If they are added btw, would be great if they could be unlocked retrospectively, maybe via checking the 'medals' page in the game if wouldn't be practical in-game otherwise?

Another feature that would be cool to have is a set of highscore tables, for each level or world, or a total, so that you can compare with users on-site.

I've stumbled upon one bug, where it seems the game randomly freezes at the start of a level. This has happened a few times, on different levels, and restarting the game fixes the problem, but you can't return to menu within the game, or do anything really, it's just the character running on the spot at the starting grid, frozen in place. I assume stats aren't affected, but I haven't checked, would be neat if it could be fixed anyway!

Thanks for an overall great game!

-cd-

I like the new perspective! When you're small there's bound to be some new challenges... but seems the 'can't reach' thing at least will still be a thing. ;) I read the title as "Shuriken Escape" btw, maybe that'd be an idea for some other one of these games, sneaking through the dojos, shrines and temples of some remote Ninja clan maybe... looking forward to the next segment!

I do wonder whatever happened to that turkey! :D Another nice saga, though somehow it's not as conclusive as it could've been. I'm glad the bird got away, but the final scene seems rather event less all things considered, how about some final showdown? Some impressive escape that forces the main character applaud the birds booming bravado and eat some mashed potatoes instead+ Anyway, nice game! Looking forward to the next thing.

-cd-

Making that canoe was an act of magic! :D I thought the hollowed out trunk would be used for sure. Also thought I'd find out what was hidden within that magic tree, but it seems like the venture took off to a new location and left that one mystery unresolved... nice game though!

-cd-

Another puzzling day on the hunt for Turkey! Though mostly a hunt for wood, even when you have that large pile of it right outside the cottage. :P Keep up the good work!

-cd-

Start of another nice escape series! And as the odd hero this time too. :) Not a very notable bug: but on the final screen the 'Sleep' medal pops up on two locations. Keep up the good work!

-cd-

Ten rooms of progressive puzzle picking difficulty! I like how it starts out with just the one dial, and steps up with each room, though it's never an impossible puzzle. And when it's like a room escape game within a game all the random puzzle elements fit in too. Nice work!

-cd-

selfdefiant responds:

Thanks!

I thought the Play button was to play the game, but looks like that was to Google Play! I spot the 'CLick to Play' the second time around, but it just shows for a brief moment. When you play the game, only the ground really gives a sense of momentum, otherwise it looks like you're always on the same screen. I like the crispy graphics though, and the game idea isn't bad, though gets a bit monotone after a while. Keep it going!

-cd-

Feels like the pace has really sped up with this one! I like how the mini-games now have time limits and aren't quite as easy to complete as the last round, but still not too challenging. Not so sure I like the frequent '15 minute later...' transitions though, or how the teacher's bitten so fast you haven't really had a chance to gain sympathy for her yet, mom on the phone and then, it's done. Plot's not bad but the pace feels jumpy somehow, whereas the last-edition jumps were usually for the fun/random. Anyway, looking forward to part 3!

-cd-

JackAstral responds:

Thanks! Very good points- I'll try avoid time jumps more in the next episode. I didn't really notice that I used them so much until now :b

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