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Cyberdevil

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Simple and addicting, with plenty of level cleverness! Control felt a bit slow at the start, but once you get used to it it's really very smooth, easy to take good aim while jumping; moving around. Controls and graphics are simplistic and neat, music's ambient, overall lots of fun!

-cd-

Overall this is a pretty addictive game, packed with upgrades and customizability options, with a slick interface and great character control, not to mention the varied sceneries and obstacles within the different level sets. That said, it feels like it's going to take an INSANE amount of time to collect most of the platinum rewards! If only there were more medals included the grinding process wouldn't feel so monotone for the latter two steps (Gold and Platinum). Any chance all of the in-game achievements could have their own medal? I wouldn't mind less points per each if there more, since you'd get a better sense of progress, and in the end it seems most stats go hand in hand, so aiming for one top medal would mean getting all the rest in the process. If they are added btw, would be great if they could be unlocked retrospectively, maybe via checking the 'medals' page in the game if wouldn't be practical in-game otherwise?

Another feature that would be cool to have is a set of highscore tables, for each level or world, or a total, so that you can compare with users on-site.

I've stumbled upon one bug, where it seems the game randomly freezes at the start of a level. This has happened a few times, on different levels, and restarting the game fixes the problem, but you can't return to menu within the game, or do anything really, it's just the character running on the spot at the starting grid, frozen in place. I assume stats aren't affected, but I haven't checked, would be neat if it could be fixed anyway!

Thanks for an overall great game!

-cd-

I like the new perspective! When you're small there's bound to be some new challenges... but seems the 'can't reach' thing at least will still be a thing. ;) I read the title as "Shuriken Escape" btw, maybe that'd be an idea for some other one of these games, sneaking through the dojos, shrines and temples of some remote Ninja clan maybe... looking forward to the next segment!

I do wonder whatever happened to that turkey! :D Another nice saga, though somehow it's not as conclusive as it could've been. I'm glad the bird got away, but the final scene seems rather event less all things considered, how about some final showdown? Some impressive escape that forces the main character applaud the birds booming bravado and eat some mashed potatoes instead+ Anyway, nice game! Looking forward to the next thing.

-cd-

Making that canoe was an act of magic! :D I thought the hollowed out trunk would be used for sure. Also thought I'd find out what was hidden within that magic tree, but it seems like the venture took off to a new location and left that one mystery unresolved... nice game though!

-cd-

Bamboo Shoots!

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