This game is pretty addicting. I picked up the old disc a few days back and started playing once again, this time set on completing it (I got lost somewhere in the sewers last time I played it), and it went pretty well! I even found a secret room with credits, and beyond it a posse of foes in a spectacular pose. Thought I'd take a print screen and share it here, but wth, it didn't work so well, see the fcuked up pi below, how it turned out.
You can see the outlines, but why the colors became this distorted beats me, it's not how it looks when playing, I can assure you that! If you feel like seeing the scenery with better image quality just download my savefile. I saved about eight times on the last level, so you can enjoy all the moments it has to offer. The entrance, the weapon pick ups, the boss fight stage one, the boss fight stage two, the boss fight after the boss is dead, the secret room, the credits room, and the escape just before the outro movie starts playing. That's it.
I've always appreciated good FPSs, and it's no surprise that this one goes straight to my soul seeing as my old favorite Doom & Doom 2 were made by the same developers just a decade earlier. ID Software still manages to throw together games that revolutionize FPS as we know it for a while, and this one wasn't an exception. Quake 2 stayed in the store shelfs longer than any other game the year it was released, and the year after, and it stayed in stores long after that. Two official expansions were released for the game. I tried playing the first one after completion, but it won't run, gives me an "Initialization Error" ... I wonder what that is? Anyhow, it was fun as long as it lasted, and if you don't have anything against lesser quality graphics, it is highly recommended. My control config is included in the download above too btw, snap that in your folder to use the modern WASD keys and mouse to look around, as well as reasonable graphic and video settings instead of the outdated default. With all the options included, it seems like they were planning for the future, though.