00:00
00:00
Cyberdevil

4,840 Game Reviews

847 w/ Responses

97 reviews are hidden due to your filters.

This was a good game! Only thing that bothers me a bit is how long the transitions take, with the black fade, though... might by lag. Anyway, visual novels seem to few and far between here, so this was a refreshing adventure. Dialog is pretty ordinary, but expressive and easy to read, the plot's easy to get into, the characters diverse, the sceneries detailed, and it leaves me wondering if there'll be a sequel? Seems like promise for one. Nice work!

-cd-

Dark06Star responds:

I am happy you liked the game ^^. And I am thinking of leaving the ending like that... It's more of a deep ending if you think about it, it raises a lot of questions, even the question of it being a "Happy Ending". but it all goes back to the players, and how they want to see it. ^^;

This was a fun game! Puzzle, platformer and action all in ones. Some levels more tricky than others, though they don't really get progressively harder, felt like the most difficult ones where somewhere near the middle end. Nice idea; fun game!

-cd-

Awesome, another new location in which these fascinating tales take place! :D Feels like this was a bit more elaborate an adventure than usual too... or at least more than the last few. I failed that Irish Dance Moves test a few times though, even though I did nothing wrong. Wonder if the speed of the clicks have to be timed as well, is there a short time limit on each one... or something? Also, background music is a bit disturbing at this point, course you can turn it off through the options, but it'd be nice if that's automatic. Otherwise I have no complaints, twas a fun place!

-cd-

This was a fun game! The blackboard concept itself was a great, but how it turns around, zooms in and out and swaps from falling lines to blocks provides a pretty varied and addicting experience. Colors are nice, controls are smooth... overall it's a fun game! All it's missing are highscores integrated with the NG API, so you can see them directly. Keep it going!

-cd-

Apart from the incredibly difficult medals, the only thing that's bugging me a bit about this game is the lack of visual progress. I mean, how am I to stay motivated in chasing that 10k flaps medal if I don't see how many flaps I have left, if I'm still stuck around a thousand or if I'm maybe just a thousand away from the grand goal? Systematically counting all such things takes away some enjoyability from the game, and I'd rather there was a screen with 'stats' showing such things... maybe highscore tables for all these stats the medals are based upon, who's done the most flaps, failed the most, seen the most trashcans etc... as it is it seems like a somewhat pointless en-devour. Good game though!

-cd-

The ideas' pretty neat, a gigantic battle, and I like how you customize the attacks to specific keys before jumping in. The graphics are nice and gritty, music catchy, it's just the fight that feels somewhat unnecessarily long (and challenging). Good game though!

-cd-

Ooh, a Star Wars-like into! What a great way to fire up the plotline. The game itself is great, fun destroction and puzzle platforming at the same time, and a pretty large array of chaos to call out too, one after the other, in a nice segmented grouping of world-types. Good game!

-cd-

This is a nice twist to the similar take-over games of this genre, being that it sets the world in platform perspective. So far I think I've only seen top-down versions, but this works great. The graphics are clean and detailed, the gameplay easy (yet challenging) but the music, that's gotta be the best part: heavy, intense and suspenseful. Great work!

-cd-

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,486 / 100,000
Exp Rank:
80
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
32,977
Saves:
240,267
B/P Bonus:
60%
Whistle:
Deity
Trophies:
44
Medals:
11,323
Supporter:
12y 3d
Gear:
11