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Cyberdevil

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A pig with a jetpack! :O It's like 1987 all brought to life! Kinda. The controls are swift, upgrades fun. All in all it's a good game!

-cd-

So... you play against yourself? :P Seeks a bit pointless the way... but it's working well otherwise! Smooth and simple Also a bit surprised the game seemed to require both Flash and Unity to be active to play, why both? I've never had that experience before. Keep it going!

-cd-

iMAYDAY responds:

Thanks for commenting :D

Not bad at all! Though the things you can do are rather limited, the game itself works fine,and the interface is smooth and useful. The screen resolution however seems a bit tall, maybe you could squish things up a bit? Split shop items on two pages, for example, or add a scrollbar within the page? You shouldn't need to scroll the game page while playing IMO. Dialog could be better, like the "Hahaha." "What a puny troll." You say. "Haha..."; doesn't really give me sympathy for the main character. ;) Doesn't sound so heroic. Some more color, background sceneries etc, would be nice too. Keep it going!

-cd-

This is probably the most fun I've had with a game of yours so far! I like the way each level is like it's own little planet. The movement from side to side is far from the smoothest, but otherwise the design seems carefully measured, each enemy just the right length apart, with new foes at just the right intervals, everything getting progressively more difficult as it moves on. Level 12 was probably the only one I died more than once though, but maybe that was just a fluke, it feels like a ladder of progression otherwise. Nice music, nice graphics, nice interface and everything! And you have a definite goal too. Keep it going!

-cd-

JackAstral responds:

Thanks man!

Nice game! Not sure I've played any of the previous segments, so I can't comment on continuity, but it does a good job standing on its own as standalone adventure. The interface is simple; stylish, art and sceneries detailed and atmospheric, and the storyline's a compelling one! Plenty of people to speak with and mysteries to explore. Nice work!

-cd-

This was pretty different from the usual dungeon games I've played. Rather than evade attacks, you need to stay out of range while attacking, and be careful not to get cornered. The upgrade screen between levels seemed a bit pointless at first, would've been nice with some system where you get loot/get to buy stuff/sell/upgrade/etc, current interface isn't the most rewarding. Levels however were good fun, varied foes and designs, easy control, good background music. Good game!

-cd-

holyguacamolee responds:

Thanks for your suggestions :o I probably should've explained this a bit more explicitly, but when you're changing between the two characters you are invulnerable.

Whaaa, no fighting crocs, just feeding them? That VS in the title was a bit misleading. :P Fun game though, take aim: shoot. Gets addicting. Keep it going!

-cd-

This was a fun game! Feels like you slide down the walls waaay too fast, but course that's part of the challenge, obstacles can quickly cloud up the jumpway. Good selection of upgrades and obstacles, but it feels like this is missing one major feature: highscores! Keep it going!

-cd-

FriskyOwls responds:

Thank you, Cyberdevil.
Perhaps you're right, the highscores would be nice. We will try to add it.

Well this was different. D Took a while to figure out what order I should be jumping the cakes in, but after a while it was simple fun. Really thought this would have something to do with Strawberry Clock btw... anyway, nice work!

-cd-

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