Was expecting an explosive finale, but it looks like you grow up the lab. :P Nice work!
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Was expecting an explosive finale, but it looks like you grow up the lab. :P Nice work!
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Thanks!
Overall this was a pretty fun game, though I didn't have the patience to fully upgrade the rocket in one sitting... and now that I return it seems the save is gone. :/ As the main menu mentioned auto-saves I was expecting it to save, oh well.... thought I'd mention a few quirk I noticed while playing:
- Once an item disappears from view, you can't turn back to get it. It feels like this breaks the illusion of space really being wide, or you traveling through it, and not items simply getting randomly generated right outside your field of view.
- After clicking capsule to get rid of unwanted alien, you have to click on the background again to maneuver the rocket.
- Emptying a capsule right before you catch the third one (after you've shot the egg) won't stop you from going back to the station, though you can still gather money during this brief period of time.
- After opening the aliencyclopedia, you can't throw away the first captured alien if you have one.
As for suggestions, it would've been cool having a reward for amount of coins collected, asteroids broken, etcetc. You could also have alien slots upgraded along with the ship, so you have room for more the further you get (and the larger the probability of catching more of them gets). Also, would've been neat if the laser upgrades actually had a function, like increasing the probability to catch a rare alien. I was kinda hoping there would be something like that even if it's not mentioned, maybe rare occurrences becoming more common as you upgrade the ship... but it doesn't seem li8ke it. Breaking that first 15m bump in upgrades took a looong time to reach, and I imagine the next bump would take even longer. The idea's great, but it really consumes time without offering reward enough to keep you glued. Keep it going!
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Gameplay's smooth, music is tense, graphics are awesome, and the action's plentiful. Truly an addicting game!
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Isn't this exactly the same as your previously submitted Planet Rush? ( http://www.newgrounds.com/portal/view/649386 ). It's still fun, still addicting.. but I don't think I can spot any differences between the two... if you do make an update, how bout highscores onsite? Keep it going!
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lmao, if only there was a way to win this thing! XD It's like a trailer you can actually control. Nice idea smashing all generic endless gaming elements together and making an incredibly entertaining and quickly playable adventure out of it. But I want more coins! Upgrades! Enemies! Boobs! It's addicting too. Awesome work.
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Another entertaining day in the bio dome! A bit strange how none of the things done this day seem to be working towards an escape though, and the ultimate goal being a feather you can tickle yourself with... that was unexpected. :D Definitely the most creative part of the saga thus far, with all those random items and tasks, an elevator magically appearing behind a bench, and your new 'friend' only willing to help you if you give her some popcorn ;), but still good fun! Maybe the next one will get back to the plot!
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That wave really catches up fast when you grapple! Not sure if the extra challenge that movement poses is a good thing or not, feels like it'd be a lot funner to swing around whenever you feel like it, not having to save the grapples for when they're really needed. Love the game otherwise, simple, addicting! And with a particularly catty... I mean catchy soundtrack!
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Ah, it's a series! Really digging the story, the sketchy anime imagery, entertaining dialog, and the occasional minigames thrown into the mix. It's simple, it's quick to play and there's plenty of variation both in story and events. Looking forward to the next ep!
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04