Overall this was a pretty fun game, though I didn't have the patience to fully upgrade the rocket in one sitting... and now that I return it seems the save is gone. :/ As the main menu mentioned auto-saves I was expecting it to save, oh well.... thought I'd mention a few quirk I noticed while playing:
- Once an item disappears from view, you can't turn back to get it. It feels like this breaks the illusion of space really being wide, or you traveling through it, and not items simply getting randomly generated right outside your field of view.
- After clicking capsule to get rid of unwanted alien, you have to click on the background again to maneuver the rocket.
- Emptying a capsule right before you catch the third one (after you've shot the egg) won't stop you from going back to the station, though you can still gather money during this brief period of time.
- After opening the aliencyclopedia, you can't throw away the first captured alien if you have one.
As for suggestions, it would've been cool having a reward for amount of coins collected, asteroids broken, etcetc. You could also have alien slots upgraded along with the ship, so you have room for more the further you get (and the larger the probability of catching more of them gets). Also, would've been neat if the laser upgrades actually had a function, like increasing the probability to catch a rare alien. I was kinda hoping there would be something like that even if it's not mentioned, maybe rare occurrences becoming more common as you upgrade the ship... but it doesn't seem li8ke it. Breaking that first 15m bump in upgrades took a looong time to reach, and I imagine the next bump would take even longer. The idea's great, but it really consumes time without offering reward enough to keep you glued. Keep it going!
-cd-