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Cyberdevil

3,134 Art Reviews w/ Response

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Woo,. imagine if only this was an actual game! :D That'd be pretyy awesome. Nice pixel style of art, and a smooth game interface too if it would've been one.

-cd-

N1nj4X responds:

Yeah, will be really awesome if this was an actual game :D Thanks for the review Mr. CyD!

Great work on the light and shade, and the motive mirrored within the goggles in particular. Looks awesome!

-cd-

Izzy-A responds:

Thanks

But then... who is it? :O Awesome work capturing the speed in this, at least with the character, in that gigantic leap. And the expression shows what's chasing him, even if the rock doesn't really seem as fast as he does. Nice work!

-cd-

Kiigen responds:

Thanks much sir. I admit the rock had very little time spent on it compared to the rest of it, I was eager to finish this beast.

Can't tell if her expression radiates boredom or embarrassment hmm... bit odd how easily her body twists btw, but rest of the form's great, nice work on coloring and the soft sketchy background style looks good. Nice work!

-cd-

Kiigen responds:

Thanks again, Her expression.. I think I was going for the sort of sad contemplative look I felt she'd normally give. I agree though, her lower half and top half don't exactly look connected right.. Thanks for the background compliment... I was worried that it looked rather small and forgot the work I put into it. Thanks!

This was a pretty interesting motive. It looks like a reaper... peering through a scope? Taking a picture? Pilling a trigger? If that's intentionally unclear it's pretty cool how it can be seen as so many things. The robe looks strangely short considering the size of that scope, but I like the jagged vector style, and the scythe hanging over his head could be seen as menacing as much to the viewer as for the reaper himself, waiting to fall down like a guillotine. Style is sketchy and interesting, with a lot of detail though every thing's not entirely clear. Nice work!

-cd-

TomaVictor responds:

Thank you for review.
Everything is made unclear intentionally.
Is a reaper act like he will take a picture but he is going to shot with that riffle with camera obiectiv.

Really slick loop. The dripping particles, the radiant waves, the bubbles - there's a lot of motion going on. The blotched green feels almost too blotched at the upperleft though, and the red part in the mouth... is that some kind of symbol? What's up with the circular black pattern and white edge? Feels like that part doesn't really fit the overall slickness - even if it's supposed to look sketchy. Overall though nice work!

-cd-

Soupcat responds:

Man, more people need to put that much effort in their reviews. I wish I could review your review and give you five stars.
The review is better than the loop I made. Dayum son, keep up the nice review work!

<3

Another pretty cool sketch. She looks somewhat like a mixture between Anko and... Tsubasa? Keep it going!

-cd-

LemKuuja responds:

I will finish it digitally, after I'm done with my next animation. I've started working on both. %50 done with the animation, and %45 done with the picture.

Man you must have pretty fun biology classes! It's a nice sketch, smooth and neatly shaded. That bendy arm looks a bit weird though. Is this part regular pencil and part ink? Or two pens and part pencil? Nice sketch!

-cd-

LemKuuja responds:

Thank you!
The outlines were 0.5 ballpoint inking pen. I think Uni or something idk.
The shading was with a 2B Pencil. The make up on her face was made with a blue dry ink pen, not so great for drawing, but I didn't carry any drawing equipment at that time, and I really wanted to finish it so fast!

Out of the two posters posted this one's a definate favorite! The background isn't just a texture in this but actually serves a purpose, both acting bones and delivering a subtle subliminal marketing message on what to expect from the movie (?). Colors are clear and contrast nicely, though the black text in this doesn't stand out as sharply as the yellow one. How would it look in white? Or with an outlined wooden texture? Also applicable to the text at the top.

For the skull the contrast is almost too sharp between background and text, and still the coins almost seem to be floating above it. I feel the text should be the focus (the title I mean) but as it is the coins and the OG logotype seem to be the foremost layer, the skyll and text the second, the background text the third and the background (which btw - I think would look pretty awesome with an overlay of the skulls from the other poster - maybe faded so they're barely visible) last in line. How about hiding the coins in sockets, encapsulating them in glow/inner shade? And fading the text?

Overall it looks great though, the forms are nice as is the placement.I see this one has a subtle border too, but not sure it serves a purpose. Is it better with or would it be the same without it? How would it look if it was just a bit transparent so it didn't cut the outer text? Nice work!

-cd-

Decky responds:

And cheers again mate.

Are those white borders supposed to be there? If they aren't left-over canvas (which is the impression I get) it seems odd they'd outline only the sides and not also top and bottom of the artwork, they work better by the pattern, but with the black box at the bottom it's a real sharp contrast that ends abruptly. I feel a white frame all the way around would be better if they are meant to be there, or with some form of fade at the ends, maybe placed behind the bottom box?

The image itself is clean and stylish. I like the seamless background texture especially, and the occasional blotches of coor that make them seem to fade (could use some more of that). How everything: backgrounds, images and text consist of only two colors is pretty neat, and the text is easy to read; the fonts well-fit for the motive, especially the lower two.

Zoomed in the circular one it seems a bit blotchy, but when you view it from a distance - as I suppose it is meant to be viewed - it looks perfect. I like the effectual swirling stain of black and the pirate play in style of the stereotype sign character. Only thing that looks a bit out of place is that hat, with the dark line at the top. How about using the same line thickness as for the wooden peg? And maybe a more obvious shape?

The OG logotype at the top looks good zoomed out, but if you go in for a closer look it's incredibly pixelated, I'd think a vectorized version of that would work better, and while you're at it, how about cutting out the background block and just imprinting the insignia on the background, in white or with outline? Or not, could be good as it is in clearer form... could be aligned a bit more to the right though.

I'm wondering how this would look with some more effect along edges and characters, maybe masking in textures, using subtle glow or gradient shifts? For optimal effect! But the minimalist approach isn't bad either. Nice work!

-cd-

Decky responds:

Cheers for the review mate :).

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