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Cyberdevil

4,842 Game Reviews

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Finally I get to review this! :D I've tried playing through it a few times with the goal of at least scoring 10k points in one sitting, but that is one difficult task. You can restart an unlimited amount of times, and yet without the score it doesn't feel so rewarding... I'm thinking a system of lives would have been nice here, maybe you could gain them the same way you transform, with a certain amount of seeds? Or by jumping on a certain amount of enemies? The game itself is fun, but it all ends a bit suddenly. And, on the other hand, it never ends! You can't lose! :P It really is a challenge to get a highscore...

As for game mechanics, I feel like a lot of the feedback I left in the Beta phase still applies. How platforms seem a bit too slippery compared to normal ground, how you slow down every time you land after a jump, walking down stairs, etc, how certain platforms aren't clearly outlined or somehow made to look like they stand out from the background, so in the running level in particular it's easy to at first not know when you're supposed to jump or nor (thankfully you don't lose points here!). I'm glad the 'bugs' were ironed out, but the gameplay itself could be smoother!

The game is still a lot of fun though. I love the attention to details, how you can roar at Diwakar while he's reading the paper (could have a medal for that), the voice messages, the small traps and random obstacles, the different modes of play, that creative save animation (:D), etcetc. Music's catchy too, and the menu easter egg was fun as well. I still haven't actually completed the game but... maybe I will! Just struggling with that first 10k. Good game overall; btw: Happy Birthday!

-cd-

DIWAKAR responds:

Thanx Sir !!
Wohooooooooo!

A pretty addicting game! Obstacles get particularly difficult when you can't descend at your own pace, but the limitation is part of the challenge. Graphics and gameplay's good, and the occasional added voice act gives the main character personality too, nice work!

-cd-

ExK responds:

thank you very much cyberdevil! we feel that deported iguana is really under appreciated. please spread the words!

Stylistic minimal and addicting, I like it! Just the interface backgrounds are a fascinating show of shape shifting, good prelude to the game itself. Nice work!

-cd-

A simple idea, but such a difficult one to master! I like the retro graphics, the simple cubicle style of gameplay, with potential for crazy combos and progressive difficulty. And highscores! Nice game

-cd-

Simple concept, and pretty addictive gameplay! Graphics are great, actions all feel rewarding, the difficulty feels balanced and progressive, and upgrades! There's nothing not to like about this game! I just wish there'd be medals (via the NG API) to more visibly reward progress. It's a great game in all aspects!

-cd-

VaragtP responds:

Thank you! I want to make some cool updates also if I can!

Fast-paced, catchy and fun. A graphically welldesigned and intense interstellar trip. Nice work!

-cd-

kiddRaddical responds:

Thanks so much, glad you like it ^-^)b

Catchy! The controls are3 intuitive, the gameplay melodically, colors, shapes and their rhythmical thumping all gets me in a good mood/vibe/state of mind. The voicing's stylishly robotic, transitions between levels/colors seamless, it's a pretty addicting game! Just missing some kind of feature to publish your progess, like: highscores or medals. Feels especially relevant in an arcadish game like this. Keep it going!

-cd-

A pretty unique game! Though I currently have no other local person to test this with (would've been nice with an option to play against computer) I like the idea. Each arrow key depicts a different move and counter (so it's educational too), which you'll have to recognize/relate to the right key too match. Time limit's not too short, but short enough it seems pretty challenging. Fast-paced and easy to play again and again, though I imagine if you play it enough you'll learn to block moves almost automatically. I like the swishing sounds and the 'Gong' of the fight too, it all feels very efficient; functional. Graphics are stylishly minimal and colors a good contrast. Nice game!

-cd-

A real bullet-hell! It's fun, fastpaced, and the controls are lighting smooth. Overall it's great, but the menu does feel a bit bland, and in the game, you don't get much feedback (well, none) when you hit an enemy, only when they explode. Would feel more rewarding if every impact has an effect, just like their bullets do on you. Also, pausing the game shows a 'Game Over' message with the Continue below it. Good game overall. Keep it going!

-cd-

Faker1089 responds:

Thanks for the review. Fixed the pause menu issue, bullet feedback I'm still working on.

Not a particularly unique idea, but the bomber plane approach at least feels pretty new! Plenty of upgrades to make, pretty addicting gameplay. Nice work!

-cd-

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