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Cyberdevil

11,026 Art Reviews

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This is going to amount to a lot of characters! Overall there's a lot of interesting concept art in this, though they don't all look entirely original. 17's gotta be a favorite, lol. 23 is pretty bizarre. How do you come up with ideas for all of these? You know, with the full hundred, you should put together some kind of trading card game or something, that would be awesome. There's o much personality in these pictures it's easy to come up with descriptions and moves and stuff. Looking forward to the next set!

-cd-

Delicious! I like the mixture of styles, in the attire and in the coloring. and the motion with everything sailing in the air. The hair looks nice without edges, the scenery kind of envelopes the character, and there's a lot of color in the picture too. Nice work!

-cd-

DeliciousOrange responds:

Thanks for the review! I'm glad you really liked it! Working with the sunset-esque analogous color palette was a lot of fun and really suited this piece well I think.

Nice, it really shows the steps of the process without diving too deep in all the detail. It's easy to see the stages of dawing. It looks like sketching, lining, basic color, shading, lighting and then coloring for real. And the end result is awesome. Keep it up!

-cd-

Sweet! I mean, terrifying. :D I decided to do a search for Doom art today, and it turns out this is actually the only game-related art there is, though there are four pages of paintings tagged the same. I suppose I'll give this one a thorough review.

Compared to the lost souls in the game, this one is fairly different. The only real similarities are the blaze of fire and the menacing appearance. Well, of course the skull-shaped cranium with two horns and irisis that burn with evil intent, but it doesn't look at all as it did in the original games. Nor does it look like it did in the remake (the third one). I can't get the nostalgia out of my head so the originals will always seem better to me, but this is an amazing rendition of an old classic. If they had made the game now, and went with the old hellspawn designs, this is how I hope it would've looked.

The skull isn't just really detailed, with a hue that both flows and darknes, and enforces the threat in the 'face' of the skull, but it also embodies the notion of evil. If evil could have a face, this is it. It's not just the jagged teeth or the horns or the darkness in the eyes, but the very features that define the face. Background seems a bit rushed compared to the lost soul itself, and the bottom left feels too... blank, but it's certainly burning. If you ever feel like having fun with the cyberdemon concept, that would be truly awesome. ;) Thanks for a great piece of art!

-cd-

I suppose this is made by JebbaL then? Nice typewriter! :)

-cd-

Oh hey, I stumbled upon another chameleon submission! As with the former, this one really conveys happiness, even more than the last since they both have their eyes open (and mouths btw) and really seem to be smiling. The glow is still there, but this time there's plenty of surrounding sparkles and effects as well. It's a nice addition! Keep it up!

-cd-

Woah, this looks so much like a photo. Hard to believe it's not! Really great art.

-cd-

Haha, if I hadn't read your description I'd be looking at the art thinking that the monster is admiring the flower, jdepressed because he can never be so bright, humble because he's standing beside goodwill, sad because the flower will wither away and die... or something. I swear that flower looks like it's dancing btw. Really a nice artwork!

-cd-

The way she's aiming that gun and looking the other way it looks like she could shoot somebody by accident. Nicely drawn though, the character with clear shading and bevel and the background fuzzy like a wallpaper. Hey, maybe it is, maybe she's standing in front of a wall with a motive! That's what it looks like. Anyway, great character!

-cd-

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