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Cyberdevil

11,060 Art Reviews

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Are those white borders supposed to be there? If they aren't left-over canvas (which is the impression I get) it seems odd they'd outline only the sides and not also top and bottom of the artwork, they work better by the pattern, but with the black box at the bottom it's a real sharp contrast that ends abruptly. I feel a white frame all the way around would be better if they are meant to be there, or with some form of fade at the ends, maybe placed behind the bottom box?

The image itself is clean and stylish. I like the seamless background texture especially, and the occasional blotches of coor that make them seem to fade (could use some more of that). How everything: backgrounds, images and text consist of only two colors is pretty neat, and the text is easy to read; the fonts well-fit for the motive, especially the lower two.

Zoomed in the circular one it seems a bit blotchy, but when you view it from a distance - as I suppose it is meant to be viewed - it looks perfect. I like the effectual swirling stain of black and the pirate play in style of the stereotype sign character. Only thing that looks a bit out of place is that hat, with the dark line at the top. How about using the same line thickness as for the wooden peg? And maybe a more obvious shape?

The OG logotype at the top looks good zoomed out, but if you go in for a closer look it's incredibly pixelated, I'd think a vectorized version of that would work better, and while you're at it, how about cutting out the background block and just imprinting the insignia on the background, in white or with outline? Or not, could be good as it is in clearer form... could be aligned a bit more to the right though.

I'm wondering how this would look with some more effect along edges and characters, maybe masking in textures, using subtle glow or gradient shifts? For optimal effect! But the minimalist approach isn't bad either. Nice work!

-cd-

Decky responds:

Cheers for the review mate :).

I like these humanly weaponized vehicles the best, feels like the grittier parts of the sprite array even if the mechs all have awesome designs. Smooth; stylish. Keep it up!

-cd-

This one looks like it's moving backwards too, though in the game I guess they are backing away from you all the time. Feels strange seeing it like this without the moving canvas though. The design's awesome. keep it going!

-cd-

Haha, this is awesome, the hood flapping, the feet trotting... backwards?! Really does look almost like they're peddling backwards, didn't notice that in the game. Nice detail on that axe, icy breath and everything.

-cd-

Reminds me a bit of the NG tank, wonder if there's any intentional inspiration behind it? It looks nice and smooth, though the wheels stop spinning for a while just before the fire booms. Keep it going!

-cd-

Stylish work!

-cd-

Looks pretty good! The character art's nice, though I'm not sure I like that single ray of purple in the background fully so much. How would it have been with a more subtle texture, multiple lines, or just black? Keep it going!

-cd-

Looks good! I like the creatively sketchy line work on the hair, smooth tones, simple fades along the borders and that sensual smile. Eyebrow stands out a bit oddly when it goes over the hair though, with the same density all the way, and he collar looks a bit odd with the hand covering up the area above the shoulder... it's almost as if she has no neck. Guess the gap's left there to break that illusion, but at an initial glance that's what it looked like. After more than initial glances though it seems flawless haha, anyway, nice work. Looking forward to the next one!

-cd-

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