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Cyberdevil

13,872 Movie Reviews

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Seems almost like the show went mainstream with this one, moving into the to-be-continued territory!

Fun to see such a classic OG FPS character gathering here, both friends and foes, and the guy with the pitchfork... Redneck Rampage reference? Though whatever happened to Commander Keen! On the one hand it does feel more streamlined with Duke/Doomguy only - the main two action game icons of the great heyday - but useful with a sidekick that stands out a bit too.

Good stuff anyhow. Plot packed with puns. Onto the next one...

-cd-

What a blast. :) I'm definitely a bigger DOOM fan than I am a Duke one, but this does have me feeling a bit sorry for the latter... good fun though. Love the lipsync style for Doomguy. Not common you see Commander Keen in an animation either, and this particular trio all together must be all the more unusual. Fun to bridge worlds like this.

Wasn't a huge fan of that first DOOM movie here referenced, but with the newest one... suddenly the first one doesn't seem so bad after all. :/

Good stuff.

-cd-

lmao! XD

I wonder if there actually are people out there who just randomly yell the one phrase out loud like this... but definitely makes for a good sketch!

-cd-

This started so well but ended so quickly! XD Was feeling nostalgic with the first bit, classic Foamy-type entertainment...

-cd-

Well that was fun. :)

Not the most elaborate script but it does make you laugh a bit! A little inconclusive maybe in how they start fighting and... well it just fades out. Feels like it could've been a part of something longer, but fun short.

-cd

So much comedy mixed into this one. XD The endless barrage of bottles on the second team lmao! Fun bits. And so cool to see everyone from the Reduce crew (and more) gathered together in this parallel realm for a bangin' battle royale in classic CS style!

Great work with everything here, so many angles, so many clashes and twists along the way, even a top-down view for a while that really gives you a different perspective on where everyone is on the map. Seems to bring all those individual encounters together.

What an honor to have a custom credit avatar too. :) TY!

For the music I suppose you could theoretically have a sound-effect-only version and a separate audio track uploaded to an external site, like YT, and if you start playing both of those simultaneously then hmmmm... well it works like this too! Fortunately I'm not sure what I'm missing - the new soundtrack sounds great.

-cd-

Double the fun with two in one. :P

You see the progression between the two halfs too, how gestures evolve, characters seem to move a bit more fluidly... I don't think I'm imagining it at least, seems like steady improvement!

Great work; great runtime!

-cd-

MATRVG responds:

Thanks, man! That reminded my current fans about the mission and caused newcomers to learn about my project.

You'll melt when you see Mission 2! Contact me when you're available, buddy!

'Two mikes' hmm, is that real military terminology? A certain distance? I'd heard clicks before but mikes was new to me.

Regarding the color-coded conversations, I still find it a little confusing initially that the same color's used for all main characters, but it seems a smaller issue now, the headbobbing motion to symbolize who's talking helps you figure it out initially, and after a while you correlate the names to the characters, more so than just the colors. Guess in the long run this might actually be better since it forces you to learn who's who, but then again... well, IDK, still feels like it'd be so simple if the colors were reflected in the dialog too, but it does work like this.

Appreciate the comical and chaotic bits, like the rock breaking off when Matt attempts to climb it, and the flashbang bit, and the ladder. XD Seems like Matt's a bit of a comical sidekick here, wonder if he'll stay that way or evolve as this goes on... yet for all the comedy there's a lot of intensity too!

The action scenes are great, the pacing's varied, it slows down occasionally but never so much it feels like time's wasted, it's nice with a break occasionally between the gunfights, and @ChordC with the music!!! It REALLY elevates this. So much atmosphere when you need it, and intensity when the fights pick up, everything fades in and out nicely too...

Wholesome work overall! The credits being woven into the scenery was a nice touch, the letter at the end too, feels like it gamifies it all a bit, and at the same time really adds to the story for those who want it. An optional layer to otherwise awesome/fun/exciting stickfigure mayhem.

Looking forward to the next mission!

-cd-

MATRVG responds:

"Two mikes" stands for "two minutes" in military.

Headbobbing will not take place anymore. It makes the speech owner look ridicilous. Instead, they will make gestures by moving hands, or moving head to other side, or lean. I'm planning for introduction for main characters, but not in Mission 2. I understand your concern about subtitle color... you'll get used to that :P

He will stay that way, but keep evolving ;) Thanks for good compliments ^^

Appreciate it, man...

Hehehe... man, these words and terms weren't at my books but you since you put it like that... why not? :) Awesome!

You are encouraged to expect it coming in next month, buddy!

This was pretty intense! :D

Does get you hyped for the real thing, which fortunately is out at the time I write this so I don't need to wait too long to see it... the transitions sync so well with the sound/music. Impressed with the lamp animation in particular too, how it sways around, casting light around the room as they fight, both natural and chaotic, reminds me a bit of Silent Hill...

Onto the real thing! Good stuff.

-cd-

MATRVG responds:

Oowee, look who's here! Good to see you, man!

What you just saw, probably isn't even a start of whole saga ;) I can promise you that. Thank you for feedback.

Take care of yourself, don't be a stranger!

Genius. XD

If you don't know the songs I wonder if you'd get as much enjoyment out of this, current score seems to imply maybe everybody doesn't actually listen to System of a Down!

So fun. Feels like something there oughta be more of too, so much potential with their food-based songs.

-cd-

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