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Cyberdevil

4,838 Game Reviews

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97 reviews are hidden due to your filters.

This was a fun game, good physics, simple controls, plenty of variation... the scenery and main character are all new as well, don't think I've played a game with a Toucan before. One thing that bothers me a little is how the canopy of trees don't stretch all the way to the borders of the canvas, but that's a minor detail. Nice work!

-cd-

Avoiding those monsters wasn't as easy as it seems, they're all over the place, hard to outrun, hard to trap... feels like a lot of levels would've been a bit more fun if they were slower or... not there... or maybe just didn't follow you. I love the playability otherwise, simple obstacle physics, rewards, keys, doors to exit, simple fun. Keep up the good work!

-cd-

Well this was fun, and pretty unique too in that you're going down rather than upwards. It took a while to figure out, and it took a while before I noticed I had to care for the number of lives I had left on each level as they wouldn't be replenished... but once you stop stashing up extra ammo and learn enemy patterns a bit it's not so hard, just a lot of fun! I like the variation, the pace, graphics and music. I'm not so fond of the sluggish control and that you can't swap between ammo types... but apart from that it's great. Nice game!

-cd-

Good idea, and a fun game (this could actually be played but a couple btw, two separate controls... that'd be interesting). The controls are easy to get used to, the obstacles are easy to start but get progressively more difficult, the levels are cleverly planned out. Overall it's a lot of fun, though it would be cool with a bigger reward than love though: medals. :P Keep it going!

-cd-

This was a fun game, not just your typical memory game in how the level physics work and how the pieces occasionally move around. It gets pretty tough in the final levels, and completing the first ten levels with all hearts remaining... that was an even bigger challenge, but I made it! Woo! Finally! I like the fact that the level layouts are randomized within a certain selection too, so you don't get the same ones each time you play. Some are easier, some are tougher (the one where they all roll down on two sides, through warp holes, is especially hard considering it's such an early level). It's a fun challenge though, and should be good memory training too. Nice work!

-cd-

xmorpher responds:

Thanks for playing and for your review! :) we're glad you enjoyed the game and noticed the little details as the random backgrounds and the game difficulty curve... we invite you to try "Meme-mory" (the previous version too) Regards, and thanks again

Wonder what happened to Angry Animals 2, did that one not make it to NG? This is a fun game, like Angry Birds but with a different cast.. but just as fun. Good physics, levels challenging enough, and plenty of reward with the medals. Nice work!

-cd-

This turned out to be one of the more addicting projectile-style physics games I've played in a while, ran through all 36 levels in a go, aiming for three stars on each one (seems to be a bug on the final medal though, it won't unlock!) and the way there was both fun and rewarding... except for level 33 which really started bugging me after countless attempts. :) That was definately the hardest level.

Anyway, as far as gameplay goes it's just perfect, just the right variation in obstacles and level designs for it to be addicting all the way through the 36 levels without getting tiring to learn. Controls are easy, and I'm glad there's no drag and drop involved but rather just click to play. Very simple and intuitive. The idea is good fun too, nice work!

-cd-

istvan89 responds:

Thank you very much for the comment, I'm glad you liked the game!:) I'm into the last medal unlock thing..

Aw man, I thought this was going to be an improved version but it turns out it's the same thing as the last one, just new levels! It could really use some better movement control, pause screens between attempts and more elaborate level designs (just a background texture would do a lot). The idea is great though, hope you keep at it!

-cd-

Well there are two main flaws in this: not being able to access each section separately, and that the arrows don't always appear on the same spots so you can't continually click through to the part you'd like to read. They could also use larger hit areas... but as far as content is concerned there's a lot of that, good info!

-cd-

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