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Cyberdevil

4,842 Game Reviews

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A fun game as always! I'm looking forward to the continuation. Love how these puzzle games don't take too long to solve, it's a both fun and rewarding experience, with just a little spice of challenge mixed in. Good graphics, voice acting and of course intuitive controls. Keep it going!

-cd-

I spot a few bugs, like how you can walk and shoot at the same time (not a bug per say, but there's no walk/shoot animation so it looks like you're just gliding, how if you boost between comic boxes the character sometimes runs up against the wall, and to improve: how about making transitions between boxes seamless, like you walk from one edge straight to the other, without the white space between? I mean there'd still be white space, but you wouldn't see the character walk through it. Would be good with trap doors you didn't have to wait for too, and maybe some effects on enemy hit, die, etc? I like the idea man, keep it up!

-cd-

DIWAKAR responds:

Woo Thanx

lol how he keeps saying 'Ooops' every time he jumps! The graphics are OK, but the controls are pretty stiff. When you land you pretty much stop, it's hard to gain speed, the obstacles are placed out in a way they're almost impossible to jump over sometimes. Not bad learning programming so early though. Any sequel planned?

-cd-

DIWAKAR responds:

Part 2 i haven't thught someone would ask me to make one

Haha, pretty cool. Looks like a lot's been improved before the other version, the hit areas and loopholes in this one are so many, and the sloping areas sometimes require jumping to get up. Fun prototype tho!

-cd-

DIWAKAR responds:

So was it better Than part 2

This game is great in so many ways! Not least the completely random awesome idea, but also the ability to play in silent mode from the start, if you may be listening to something in the background, the Phoenix Wright parody comic introduction, the endlessly scrolling menu background, the clever levels, the create interfaces and slick cutscenes... and the fact that you're on a stage. It's really something out of the ordinary. With music it's a whole new experience though, awesome work! Only thing that could make it even more awesome is: medals.

-cd-

This was an interesting game! I like the textures, how they're all hand-drawn and layered, it might make it more relatable to the real world too. At first I felt the controls were unnecessarily slow, but after a while it just adds to the anticipation and tension. As for the medals, all you need to do to get them working is include API somewhere (it doesn't even need to be visible), right click on it to add the API/encryption key (found on the API page) and include the unlock medal command where you want them to unlock. It can be on a frame, or in the middle of a script, anywhere you like. Would be a lot more rewarding playing with those, so I hope you'll give it another shot. Thanks for a good game!

-cd-

So this is the same thing as the other game? Why the new submission? It's strange now since you got the award with this one, but all the medals with the old one. So this is the one people will notice, but they have to go to the other one to play it as it's meant to be played. :P Great game though.

-cd-

tedgaming responds:

Newgrounds just so happened to be making changes to their system which for some reason doesn't let me update the game file. This happened right when the game came out and there was a fatal bug that needed fixing - just bad timing overall. Because I couldn't change the file and people were getting frustrated with the bug, I created a "temp" version for people to play. Since I have an import/export feature, they can carry their data back over to the main version for the game. I still can't update the files yet, but I've gotten Tom to manually go in and replace the files for me.

I will be getting rid of this version eventually so you can bring the data over to the main version of the game.

This was a really slick game! Great graphics, smooth controls, majestical music and fun levels. Really missing the medals though. Keep up the great work!

-cd-

This is definitely the most detailed click-and-drag domination game I've played. Love the graphics, the atmosphere, the details of scenery like wild animals running around, the transitions between levels, the animations, the ambient music, special attacks and achievements... even a story! The introductory 'click here' drag here' message was confusing though, so big character I was trying to click he character, but anyway, it's a great game! Keep it going!

-cd-

This was pretty cool! There aren't many levels, but each one is a real challenge. The more you play though, the easier it seems. First time through I didn't think Id actually be able to complete each level, and an hour later I'm able to do it without a single death. They must be well-made. :D I like the weather effects, the physics, the variation with each one, and the final boss was awesome. Would've been cool with a story though, or maybe just the boss crumbling down at the end, some "Victory" text or something? Anyway, thanks for a great game!

-cd-

Etherblood responds:

I fully agree with your feedback. This game was kinda rushed because I wanted to finish it before my upcoming exams. It's made in less than a month and it was my first time using flash pro, so I didn't have much time left to spend on content.
I'll try to invest more time into my next game though.
Thank you for your awesome feedback.

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