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Cyberdevil

10,930 Art Reviews

3,114 w/ Responses

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A creatively fluid tribal kind of texture here! Like an ancient culture drifting through the cosmic void... intriguing, mystifying and pure. I like it.

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Gotta be my favorite one yet, this one! :D She really catches the sunlight in the best way. Looking good.

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DarkJazmin11 responds:

Thank you!

Do like the grown-up style after all! The small bits of gloss work really well too, on hair, cape, sword, everywhere they are they really enhance the surface. Legs though hmm... proportions seem a bit off there.

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DarkJazmin11 responds:

Drawing them it´s a pain

Looking almost deceivingly peaceful here after you've seen the other ones...

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Another good one with that wallpaper background! Features seem a bit more rushed here but not bad.

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A new kind of style with this one! :D Nice. Just that signature at the bottom there that's a bit large...

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DarkJazmin11 responds:

There´s a reason why is large. But hey, everyone makes mistakes :3

Could've been sitting on the hood of something to while she was at it. ;) Do like hoodies. Smooth work.

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DarkJazmin11 responds:

I like to tease, so yes, thank you!

Looks like she's lifting plenty of weight already. :D Strong, demonic and daunting! Love those eyes too. Smooth work. Would be so Cool if Calm made it here to NG too...

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boobsgames responds:

Yeah, I agree :D Thank you! Oh, I love Calm's works, that give me a lot of inspiration

Sooo why did they paint those walls again? XD At least the ceiling still has that nice hue of ocean blue...

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Was hoping for a loop here, but you did capture the motion pretty well here! Looking low-poly but not as low-poly as I remember her. Smooth work. Only that one leg's looking a bit off.

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JoSilver responds:

I wasn't really in the mood to do any animating for this just sort of testing the rig and mesh out see where it breaks what I need to fix. The poly count has gone up but just in add a few tris here and there to help her bend better. Other than the the poly count is roughly the same. The only place where I really went nuts was on her face, I need more loops around the mouth the make her able to smile with out the face looking like a mess. Still working on the rigging of the hips.

with so few polygons to smooth out mistakes it's tough to get just right. I tried to make her hips collapse in as they bend to avoid overlapping on extreme poses but it doesn't work so well if I can't use a sub division modifier to smooth things out.

Bamboo Shoots!

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