Highscores don't seem to be working? As for the game: it's functional, but a biiiit monotone, just having the booster follow the mouse and move in circles around the smashers you can pretty much keep it going endlessly. Would be good with some 'Restart' button/key when it's Game Over, and a note of your score, and sound, and... some incentive to keep going. Progressive difficulty, or random rewards, obstacles, etc. A lot to do to make this into a real game!
High scores are currently a work in progress because currently I can't seem to get ActionScript to actually post the high score to Newgrounds.
Restart will be added later, with the score and sound, etc.
You can always enable harder difficulty (it gives you a score per second boost as well) to make the game a bit more challenging but I could always add a 3rd level of hardness.
Thanks for the review!
I love the graphics, and especially the 3D angle at the start, though the levels are a bit simple, just hit the gas and traverse whatever obstacles are there easily. It does keep progressing, but the challenge level's a bit low overall, and builds up slow. Also would love some medals on this one! Good game.
A pretty challenging arcade game! That isometric point of view coupled with up and down arrows for side-stepping and forward control proved pretty tricky, I thought I'd make better sense of it with practice, but no matter how much you play it still seems easy to hit the wrong key and step into empty air once in a while. Medals are great incentive to keep going though, the ambient music as soothing as the pings when you take a step, and the upgrades rewarding too.
Wish there was some bonus you'd get for parading with multiple owls, other than an extra life if you take a wrong step, because with enough of them after each other it actually feels harder to navigate and that mistake's all the easier to make. Maybe the stars x amount of owls you have on your trail...? Or an extra star for every 5 or so you pick up? Would be nice if they counted for something.
Overall though: a catchy and challenging game, easy to replay, and with just the right amount of collectibles to keep you hooked.
So this is where it all started! :D I like the idea, but the mechanics... man, just jumping up the stairs proved a challenge, and when you're walking and trying to jump at the same time it doesn't really work, not to mention if you run into the hole in the floor the level doesn't restart, it just keeps going without you in it. Reloading multiple times as once was a bit weird, but maybe you get used to that.
I like the crisp pixel design, and Doop (assuming that's the main character's name) seems like an interesting dude, but it's not as smooth as it could be. Good start though. Design's good, but mechanics... not so polished.
Thank you for you review, but there are no holes or stairs, so I have no idea what you are talking about. It is meant to be isometric, maybe you thought it was 2d?
Oh hey, the tutorials are included in those 8 levels! The game was over way quicker than I expected it to, and didn't get so much use for time travel stage 3, but it was fun. Simple, clever, functional - only thing that's a bit annoying is how easy the pillars slide when you push them, so the challenge becomes not so much figuring out how to get past obstacles, as trying to guide the pillar to the panel without running it into a corner or wall. You get used to controls easily, but feels that part could be better. Otherwise smooth movement, and the R for reset's pretty intuitive.
Level design's good, and for 3 days it's a pretty solid slice of gameplay. Nice work.
Looks promising, though can't really figure out what to do. How to shoot? How to enter a car? There's no reference as to which keys to use, and out of nowhere two guys show up and start chasing you. Seems promising but a bit incomplete.
Use the arrow keys to move the player, use the (R) key to enter the vehicle, use the key (X) to shoot, use the key (M) to open the missions, use the key (1) and (2) To change weapons, use the key (S) to save and the key (L) to load saved game, the missions are in Portuguese
This game is still incomplete, it's just a DEMO
A smooth but pretty basic platformer! Could use some level numbers at least, and sound sound/music would be nice. Keep it going!
i like the idea for sound but when ever i try to import it it just say it cant read the music file
A creatively challenging game! Took some time to get through, but when all's done it felt like a rewarding challenge. A trial-and-error kind of aggravating fun, and the anti-gravity pulses (pluses) seems like all the twist necessary. Simple but clever, with smooth graphics and control. Good undo system to. Easy to practice, and master, and finally make it through. Good game.
Love the retro style, and how you just jump straight into the adventure. The graphics remind me a bit of Castlevania. Controls are smooth, though was a bit weird having C as a jump button at first instead of the more usual A and S or Z and X. Also wish there was a keyboard button you could hit to restart a level instead of clicking, when most of the game is done without, maybe Enter, or one of the action/interaction buttons, or both? Otherwise it seems like a great game so far, good atmosphere, good graphics, good mechanics and a progressive pick-up on both skills, and story, and difficulty. Now if only it had medals too. ;)
Thank you for your review!
The difficulty level seemed pretty low up until the bird popped up, but suddenly it's a whole new level of strategy! It's fun with new and random enemies popping up with each level though, and a game that moves at such a leisurely pace while still keeping you focused and entertained, with plenty of random and reward with the scores. Refreshingly different; easy to play and play again! Nice game.
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