A pretty fun/creative selection of cursors! More like the one with the cubes would've been cool. Dynamic. Animated. Effectual. Entertaining to just play around with.
A pretty creative take on the classic mouse pointer game. Slick interface, and challenging levels! Not bad.
I dolove copter games, though the difficulty level on this one seems almost too high. Either the control a bit too wavy, or the obstacles a bit too tight (sometimes, probably the random factor). Also scoreboards don't seem to be working, though looks like you're working on that part! Overall: smooth game, simple but catchy, if a bit hard.
Seems like one of those games you really need to practice to master! A few rounds in and it still seems to difficult to get over the 100 mark, but I'm going for the 500 mark at least, after that... maybe perspectives will change, or maybe it really does rely more on reaction than seeing the patterns, and catching the right fish first before the other get away.
I like the concept, and how it's such a stark contrast between an ambient, and peaceful setting, and such an intense session of pulling up fish. Do hope they eat all of that too, less it's a hidden message about our greedy ways of life. :P Good fun with the Relax option too. Graphics, music and functionality are all great, a catchy, albeit with steep difficulty curve required to reach higher points, game on a pretty creative theme.
A pretty addictive shooter! Violent in creative ways, with plenty of variation between levels not only in scenery and characters, but with extra items to aim at, ghosts, pigeons, all kinds of creative carnage. Mini-games were appreciated too, and once you start paying attention to level goals instead of going crazy it's not all that difficult to gather the medals either. :) Just 'Todd's Combo' remains... thanks for the entertainment, and hoping for more of these in the future! It's a nostalgic type of content too, simple, creative; crazy fun like in the old days. Also thanks for adding that quality toggle!
Glad I managed to help you get that medal in the end! More Flanders Killer in the future? Maybe. I'll see how it all pans out.
I guess it's a nostalgic type of content because the first one was made in 2005, 12 years ago! Wow.
Also you're welcome. Thanks for playing!
Bit confused about the medal descriptions, and numbers that don't seem to go along with the descriptions at all? I unlocked the first without doing any particular maneuvers, and start wondering if maybe they're based on points... though the numbers and the points I had don't match either (I had around 850 when I unlocked 50).
Anyway, as for the game: took a while to get suited to the controls, but once you start mashing the shot button it's easy to get into the flow of things. Feels like the aspect of dodging is a bit basic though. Trying to jump out the way is less use than shooting rapidly to defeat each foe... until you get to the boss, where it seems you have to have a pattern to win. I think the gameplay mechanics could use some polishing. Would be nice with the ability to duck, and shoot while in the air, for example.
Otherwise it's good, and the cutscenes add a bit of story, even if it feels a bit static without narrative, or motion. Good game, but could use improvements. Keep it going!
So... there were no happy endings to this story. :/ No matter who you blame, how fast you do things or where you go between events... it was a pretty tense little game, not too much to explore or figure out, but enough for a little trial and error and a few replays for the different endings. Challenge feels balanced, and the atmosphere is pretty eerie, though I wish the different choices you make could've had a bigger impact. Good game overall.
Sure took a while, but I made it! :) The right tactic seems to get as close as you can to the enemy base as fast as possible, and keep firing away all the while building up additional turrets to keep the foes at bay and help you bombard the base. A simple but fun little strategy game, with polished controls and features, though it gets a bit monotone when you're just firing away for maybe ten minutes, with no extra levels, or upgrades, or variation in enemies. Fun for a while, but not so sure about replay value. Maybe if there was a highscore table too? Best time, maybe? Would love to see this evolve into something longer, and with less time required on each level if it does. Nice work so far!
What a cool idea to make a flippable Flash showcase of your oldest work. :) Looks like you started with this magnificent monster making ambition pretty early on too! Some of those designs look somewhat familiar. Wish there was a page count, or some sort of start or finish to the book, but overall it's a fun gadget. Good music to go with it too.
Playing this game with at least one more player would probably make it a whole lot easier, feels like two is pretty much my maximum capacity for simultaneous correctly collaborated fairy jumping. Pretty fun, trippy little game, with dead simple instructions, interface and trippy graphics. Could use some highscores though! Or medals! Wonder who the fair background fairy is? Seems kinda familiar... but maybe I'm just saying so so it'd seem like I might've known who they were were they known. Would like to know, though, if you may tell and it isn't a random mascot. Good game.
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