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WOW! How much stress! I'm hungry!
Haha, better eat something! :P
i'm scared that by adding ammo and stuff it will give the "blocked enemies" problem
Aha, with theese levels there seems to be plenty of room on the sides though. in some areas the dead-ends look they were made specifically for weapon/ammo placement.
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yeah, i know, i've also noticed the lack of ammo and the difficult enemies without some weapons
Good going, and how about adding some extra ammo/enemies depending on difficulty?
I love you man.
A total of 10,598 reviews, 212 blog entries, an unknown amount of blog comments/responses and PM's... and you still got shit to get off your chest :3
And this isn't even my main blog! :P
finished, tested and it works, 4 maps... tell me if you like it
Pretty good! Here's som hopefully constructive feedback:
- The ammo in the latter two levels is way too little. Even if you save up on shells and clips by using the single shotgun and revolver it runs out fast.
- Levels are hard to play independently. If you don't get the BFG in the first level, it'll be pretty much impossible to kill the mastermind in the last one (especially with the lack of ammo).
- The renevant on the third level is much easier to kill than on the first, seeing as their following-plasma doesn't work as well in corridors.
- On that note, difficulty isn't very progressive, or scalable on different difficulty levels.
Was still fun to play though. Atmosphere could be added with some lava pools, lakes etc in the bigger arenas, and how about some level changes (though I know it's hard to work with elevation).
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